Inline TryGetComponent completely, for real
This commit is contained in:
@@ -9,6 +9,7 @@ using Content.Shared.Examine;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.Suspicion;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -59,7 +60,7 @@ namespace Content.Server.Suspicion
|
||||
|
||||
public bool IsDead()
|
||||
{
|
||||
return Owner.TryGetComponent(out MobStateComponent? state) &&
|
||||
return IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out MobStateComponent? state) &&
|
||||
state.IsDead();
|
||||
}
|
||||
|
||||
@@ -75,7 +76,7 @@ namespace Content.Server.Suspicion
|
||||
|
||||
public void SyncRoles()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out MindComponent? mind) ||
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out MindComponent? mind) ||
|
||||
!mind.HasMind)
|
||||
{
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user