Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -41,7 +41,7 @@ namespace Content.Server.VendingMachines
private string _packPrototypeId = string.Empty;
private string _spriteName = "";
private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
private bool Powered => !IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
private bool _broken;
[DataField("soundVend")]
@@ -57,7 +57,7 @@ namespace Content.Server.VendingMachines
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if(!eventArgs.User.TryGetComponent(out ActorComponent? actor))
if(!IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User.Uid, out ActorComponent? actor))
{
return;
}
@@ -109,7 +109,7 @@ namespace Content.Server.VendingMachines
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
if (Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ApcPowerReceiverComponent? receiver))
{
TrySetVisualState(receiver.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off);
}
@@ -193,7 +193,7 @@ namespace Content.Server.VendingMachines
private void TryEject(string id, IEntity? sender)
{
if (Owner.TryGetComponent<AccessReader>(out var accessReader))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AccessReader?>(Owner.Uid, out var accessReader))
{
var accessSystem = EntitySystem.Get<AccessReaderSystem>();
if (sender == null || !accessSystem.IsAllowed(accessReader, sender.Uid))
@@ -235,7 +235,7 @@ namespace Content.Server.VendingMachines
finalState = VendingMachineVisualState.Off;
}
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
{
appearance.SetData(VendingMachineVisuals.VisualState, finalState);
}