Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -117,7 +117,7 @@ namespace Content.Server.WireHacking
private void UpdateAppearance()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
{
appearance.SetData(WiresVisuals.MaintenancePanelState, IsPanelOpen && IsPanelVisible);
}
@@ -175,7 +175,7 @@ namespace Content.Server.WireHacking
base.Initialize();
_audioSystem = EntitySystem.Get<AudioSystem>();
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
{
appearance.SetData(WiresVisuals.MaintenancePanelState, IsPanelOpen);
}
@@ -416,7 +416,7 @@ namespace Content.Server.WireHacking
return;
}
if (!player.TryGetComponent(out HandsComponent? handsComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(player.Uid, out HandsComponent? handsComponent))
{
Owner.PopupMessage(player, Loc.GetString("wires-component-ui-on-receive-message-no-hands"));
return;
@@ -431,7 +431,7 @@ namespace Content.Server.WireHacking
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
ToolComponent? tool = null;
if(activeHandEntity != null)
activeHandEntity.TryGetComponent(out tool);
IoCManager.Resolve<IEntityManager>().TryGetComponent(activeHandEntity.Uid, out tool);
var toolSystem = EntitySystem.Get<ToolSystem>();
switch (msg.Action)
@@ -502,7 +502,7 @@ namespace Content.Server.WireHacking
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ToolComponent?>(eventArgs.Using.Uid, out var tool))
{
return false;
}
@@ -514,7 +514,7 @@ namespace Content.Server.WireHacking
(tool.Qualities.Contains(_cuttingQuality) ||
tool.Qualities.Contains(_pulsingQuality)))
{
if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User.Uid, out ActorComponent? actor))
{
OpenInterface(actor.PlayerSession);
return true;