Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -3,6 +3,7 @@ using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
using Robust.Shared.IoC;
namespace Content.Shared.Hands
{
@@ -22,7 +23,7 @@ namespace Content.Shared.Hands
{
var entity = eventArgs.SenderSession.AttachedEntity;
if (entity == null || !entity.TryGetComponent(out SharedHandsComponent? hands))
if (entity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SharedHandsComponent? hands))
return;
hands.ActiveHand = msg.HandName;