Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -17,7 +17,7 @@ namespace Content.Shared.Movement.Components
public static bool IsWeightless(this IEntity entity, PhysicsComponent? body = null, EntityCoordinates? coords = null, IMapManager? mapManager = null, IEntityManager? entityManager = null)
{
if (body == null)
entity.TryGetComponent(out body);
IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out body);
if (IoCManager.Resolve<IEntityManager>().HasComponent<MovementIgnoreGravityComponent>(entity.Uid) ||
(body?.BodyType & (BodyType.Static | BodyType.Kinematic)) != 0) return false;

View File

@@ -43,7 +43,7 @@ namespace Content.Shared.Movement.EntitySystems
if (otherBody.BodyType != BodyType.Dynamic || !otherFixture.Hard) return;
if (!ourFixture.Body.Owner.TryGetComponent(out IMobMoverComponent? mobMover) || worldNormal == Vector2.Zero) return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ourFixture.Body.Owner.Uid, out IMobMoverComponent? mobMover) || worldNormal == Vector2.Zero) return;
otherBody.ApplyLinearImpulse(-worldNormal * mobMover.PushStrength * frameTime);
}

View File

@@ -166,7 +166,7 @@ namespace Content.Shared.Movement
return body.BodyStatus == BodyStatus.OnGround &&
IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(body.Owner.Uid) &&
// If we're being pulled then don't mess with our velocity.
(!body.Owner.TryGetComponent(out SharedPullableComponent? pullable) || !pullable.BeingPulled) &&
(!IoCManager.Resolve<IEntityManager>().TryGetComponent(body.Owner.Uid, out SharedPullableComponent? pullable) || !pullable.BeingPulled) &&
_blocker.CanMove(body.OwnerUid);
}
@@ -186,7 +186,7 @@ namespace Content.Shared.Movement
!otherCollider.CanCollide ||
((collider.CollisionMask & otherCollider.CollisionLayer) == 0 &&
(otherCollider.CollisionMask & collider.CollisionLayer) == 0) ||
(otherCollider.Owner.TryGetComponent(out SharedPullableComponent? pullable) && pullable.BeingPulled))
(IoCManager.Resolve<IEntityManager>().TryGetComponent(otherCollider.Owner.Uid, out SharedPullableComponent? pullable) && pullable.BeingPulled))
{
continue;
}