Resolves EmergencyLightVisualizer is Obsolete (#13887)
* Split EmergencyLightVisualizer into Component/System pair * Server ignore EmergencyLightVisualizer * Update YAML * Reviews * small --------- Co-authored-by: AJCM <AJCM@tutanota.com>
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@@ -1,39 +0,0 @@
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using Content.Shared.Light.Component;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Light.Visualizers
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{
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[DataDefinition]
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public sealed class EmergencyLightVisualizer : AppearanceVisualizer
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{
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
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return;
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if (!component.TryGetData(EmergencyLightVisuals.On, out bool on))
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on = false;
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sprite.LayerSetState(EmergencyLightVisualLayers.Light, on ? "emergency_light_on" : "emergency_light_off");
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sprite.LayerSetShader(EmergencyLightVisualLayers.Light, on ? "unshaded" : "shaded");
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if (component.TryGetData(EmergencyLightVisuals.Color, out Color color))
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{
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sprite.LayerSetColor(EmergencyLightVisualLayers.Light, color);
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}
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}
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}
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}
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public enum EmergencyLightVisualLayers
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{
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Base,
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Light
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}
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