Resolves EmergencyLightVisualizer is Obsolete (#13887)

* Split EmergencyLightVisualizer into Component/System pair

* Server ignore EmergencyLightVisualizer

* Update YAML

* Reviews

* small

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
This commit is contained in:
TemporalOroboros
2023-02-12 17:45:51 -08:00
committed by GitHub
parent 00b310d83f
commit 69ba0ce120
4 changed files with 45 additions and 49 deletions

View File

@@ -1,39 +0,0 @@
using Content.Shared.Light.Component;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Light.Visualizers
{
[DataDefinition]
public sealed class EmergencyLightVisualizer : AppearanceVisualizer
{
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
return;
if (!component.TryGetData(EmergencyLightVisuals.On, out bool on))
on = false;
sprite.LayerSetState(EmergencyLightVisualLayers.Light, on ? "emergency_light_on" : "emergency_light_off");
sprite.LayerSetShader(EmergencyLightVisualLayers.Light, on ? "unshaded" : "shaded");
if (component.TryGetData(EmergencyLightVisuals.Color, out Color color))
{
sprite.LayerSetColor(EmergencyLightVisualLayers.Light, color);
}
}
}
}
public enum EmergencyLightVisualLayers
{
Base,
Light
}