Some YAML cleanup (#840)
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69ca8c2153
@@ -9,8 +9,8 @@ namespace Content.Client.GameObjects.Components
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[RegisterComponent]
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public class InteractionOutlineComponent : Component
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{
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private const string ShaderInRange = "selection_outline_inrange";
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private const string ShaderOutOfRange = "selection_outline";
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private const string ShaderInRange = "SelectionOutlineInrange";
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private const string ShaderOutOfRange = "SelectionOutline";
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public override string Name => "InteractionOutline";
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@@ -20,7 +20,7 @@ namespace Content.Client.Graphics.Overlays
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public CircleMaskOverlay() : base(nameof(CircleMaskOverlay))
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{
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IoCManager.InjectDependencies(this);
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Shader = _prototypeManager.Index<ShaderPrototype>("circlemask").Instance();
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Shader = _prototypeManager.Index<ShaderPrototype>("CircleMask").Instance();
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}
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protected override void Draw(DrawingHandleBase handle)
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@@ -19,7 +19,7 @@ namespace Content.Client.Graphics.Overlays
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public GradientCircleMask() : base(nameof(GradientCircleMask))
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{
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IoCManager.InjectDependencies(this);
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Shader = _prototypeManager.Index<ShaderPrototype>("gradientcirclemask").Instance();
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Shader = _prototypeManager.Index<ShaderPrototype>("GradientCircleMask").Instance();
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}
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protected override void Draw(DrawingHandleBase handle)
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