Soapy Water & Edible Soap (#20364)
* soap reagent and soapy water * make soapy water recognizable * Fix tile cleaning bug CleanDecalsReaction was able to take more than the reactVolume it was given. * make soapy water an evaporating reagent * Tile reactions when mopping * Fix indescribably soap flavor * Adjust soap flavours Soap and soapy water now taste clean and syndie soap tastes like punishment. * Better soap numbers & DeleteOnSolutionEmpty * Changed TrashOnEmpty to TrashOnSolutionEmpty * Last TrashOnSolutionEmpty change * Fix merged code not compiling * Requested changes.
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@@ -1,7 +1,6 @@
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using Content.Server.Popups;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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using Content.Shared.Fluids.Components;
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@@ -9,6 +8,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Timing;
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using Content.Shared.Weapons.Melee;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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@@ -17,6 +17,7 @@ namespace Content.Server.Fluids.EntitySystems;
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/// <inheritdoc/>
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public sealed class AbsorbentSystem : SharedAbsorbentSystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly PopupSystem _popups = default!;
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@@ -55,13 +56,13 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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var oldProgress = component.Progress.ShallowClone();
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component.Progress.Clear();
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var water = solution.GetTotalPrototypeQuantity(PuddleSystem.EvaporationReagent);
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var water = solution.GetTotalPrototypeQuantity(PuddleSystem.EvaporationReagents);
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if (water > FixedPoint2.Zero)
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{
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component.Progress[_prototype.Index<ReagentPrototype>(PuddleSystem.EvaporationReagent).SubstanceColor] = water.Float();
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component.Progress[solution.GetColorWithOnly(_prototype, PuddleSystem.EvaporationReagents)] = water.Float();
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}
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var otherColor = solution.GetColorWithout(_prototype, PuddleSystem.EvaporationReagent);
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var otherColor = solution.GetColorWithout(_prototype, PuddleSystem.EvaporationReagents);
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var other = (solution.Volume - water).Float();
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if (other > 0f)
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@@ -140,7 +141,7 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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// Remove the non-water reagents.
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// Remove water on target
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// Then do the transfer.
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var nonWater = absorberSoln.SplitSolutionWithout(component.PickupAmount, PuddleSystem.EvaporationReagent);
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var nonWater = absorberSoln.SplitSolutionWithout(component.PickupAmount, PuddleSystem.EvaporationReagents);
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_solutionContainerSystem.UpdateChemicals(used, absorberSoln, true);
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if (nonWater.Volume == FixedPoint2.Zero && absorberSoln.AvailableVolume == FixedPoint2.Zero)
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@@ -153,18 +154,16 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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component.PickupAmount :
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absorberSoln.AvailableVolume;
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var water = refillableSolution.RemoveReagent(PuddleSystem.EvaporationReagent, transferAmount);
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var water = refillableSolution.SplitSolutionWithOnly(transferAmount, PuddleSystem.EvaporationReagents);
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_solutionContainerSystem.UpdateChemicals(target, refillableSolution);
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if (water == FixedPoint2.Zero && nonWater.Volume == FixedPoint2.Zero)
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if (water.Volume == FixedPoint2.Zero && nonWater.Volume == FixedPoint2.Zero)
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-target-container-empty-water", ("target", target)), user, user);
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return false;
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}
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if (water > 0 && !_solutionContainerSystem.TryAddReagent(used, absorberSoln, PuddleSystem.EvaporationReagent, water,
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out _))
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if (water.Volume > 0 && !_solutionContainerSystem.TryAddSolution(used, absorberSoln, water))
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-full", ("used", used)), used, user);
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}
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@@ -217,18 +216,18 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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if (!TryComp(target, out PuddleComponent? puddle))
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return false;
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if (!_solutionSystem.TryGetSolution(target, puddle.SolutionName, out var puddleSolution) || puddleSolution.Volume <= 0)
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if (!_solutionSystem.TryGetSolution(target, puddle.SolutionName, out var puddleSoln) || puddleSoln.Volume <= 0)
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return false;
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// Check if the puddle has any non-evaporative reagents
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if (_puddleSystem.CanFullyEvaporate(puddleSolution))
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if (_puddleSystem.CanFullyEvaporate(puddleSoln))
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-puddle-evaporate", ("target", target)), user, user);
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return true;
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}
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// Check if we have any evaporative reagents on our absorber to transfer
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var available = absorberSoln.GetTotalPrototypeQuantity(PuddleSystem.EvaporationReagent);
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var available = absorberSoln.GetTotalPrototypeQuantity(PuddleSystem.EvaporationReagents);
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// No material
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if (available == FixedPoint2.Zero)
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@@ -240,14 +239,21 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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var transferMax = absorber.PickupAmount;
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var transferAmount = available > transferMax ? transferMax : available;
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var split = puddleSolution.SplitSolutionWithout(transferAmount, PuddleSystem.EvaporationReagent);
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var puddleSplit = puddleSoln.SplitSolutionWithout(transferAmount, PuddleSystem.EvaporationReagents);
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var absorberSplit = absorberSoln.SplitSolutionWithOnly(puddleSplit.Volume, PuddleSystem.EvaporationReagents);
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absorberSoln.RemoveReagent(PuddleSystem.EvaporationReagent, split.Volume);
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puddleSolution.AddReagent(PuddleSystem.EvaporationReagent, split.Volume);
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absorberSoln.AddSolution(split, _prototype);
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// Do tile reactions first
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var coordinates = Transform(target).Coordinates;
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if (_mapManager.TryGetGrid(coordinates.GetGridUid(EntityManager), out var mapGrid))
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{
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_puddleSystem.DoTileReactions(mapGrid.GetTileRef(coordinates), absorberSplit);
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}
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puddleSoln.AddSolution(absorberSplit, _prototype);
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absorberSoln.AddSolution(puddleSplit, _prototype);
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_solutionSystem.UpdateChemicals(used, absorberSoln);
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_solutionSystem.UpdateChemicals(target, puddleSolution);
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_solutionSystem.UpdateChemicals(target, puddleSoln);
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_audio.PlayPvs(absorber.PickupSound, target);
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_useDelay.BeginDelay(used);
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@@ -11,7 +11,12 @@ public sealed partial class PuddleSystem
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private static readonly TimeSpan EvaporationCooldown = TimeSpan.FromSeconds(1);
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[ValidatePrototypeId<ReagentPrototype>]
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public const string EvaporationReagent = "Water";
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private const string Water = "Water";
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[ValidatePrototypeId<ReagentPrototype>]
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private const string SoapyWater = "SoapyWater";
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public static string[] EvaporationReagents = new[] { Water, SoapyWater };
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private void OnEvaporationMapInit(EntityUid uid, EvaporationComponent component, MapInitEvent args)
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{
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@@ -25,7 +30,7 @@ public sealed partial class PuddleSystem
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return;
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}
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if (solution.ContainsPrototype(EvaporationReagent))
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if (solution.GetTotalPrototypeQuantity(EvaporationReagents) > FixedPoint2.Zero)
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{
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var evaporation = AddComp<EvaporationComponent>(uid);
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evaporation.NextTick = _timing.CurTime + EvaporationCooldown;
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@@ -51,7 +56,7 @@ public sealed partial class PuddleSystem
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continue;
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var reagentTick = evaporation.EvaporationAmount * EvaporationCooldown.TotalSeconds;
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_solutionContainerSystem.RemoveReagent(uid, puddleSolution, EvaporationReagent, reagentTick);
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puddleSolution.SplitSolutionWithOnly(reagentTick, EvaporationReagents);
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// Despawn if we're done
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if (puddleSolution.Volume == FixedPoint2.Zero)
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@@ -65,6 +70,6 @@ public sealed partial class PuddleSystem
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public bool CanFullyEvaporate(Solution solution)
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{
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return solution.Contents.Count == 1 && solution.ContainsPrototype(EvaporationReagent);
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return solution.GetTotalPrototypeQuantity(EvaporationReagents) == solution.Volume;
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}
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}
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@@ -373,7 +373,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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{
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating"));
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}
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else if (solution?.ContainsPrototype(EvaporationReagent) == true)
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else if (solution?.GetTotalPrototypeQuantity(EvaporationReagents) > FixedPoint2.Zero)
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{
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-partial"));
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}
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@@ -602,16 +602,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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if (tileReact)
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{
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// First, do all tile reactions
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for (var i = solution.Contents.Count - 1; i >= 0; i--)
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{
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var (reagent, quantity) = solution.Contents[i];
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var proto = _prototypeManager.Index<ReagentPrototype>(reagent.Prototype);
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var removed = proto.ReactionTile(tileRef, quantity);
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if (removed <= FixedPoint2.Zero)
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continue;
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solution.RemoveReagent(reagent, removed);
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}
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DoTileReactions(tileRef, solution);
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}
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// Tile reactions used up everything.
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@@ -660,6 +651,21 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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#endregion
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public void DoTileReactions(TileRef tileRef, Solution solution)
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{
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for (var i = solution.Contents.Count - 1; i >= 0; i--)
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{
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var (reagent, quantity) = solution.Contents[i];
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var proto = _prototypeManager.Index<ReagentPrototype>(reagent.Prototype);
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var removed = proto.ReactionTile(tileRef, quantity);
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if (removed <= FixedPoint2.Zero)
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continue;
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solution.RemoveReagent(reagent, removed);
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}
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}
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/// <summary>
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/// Tries to get the relevant puddle entity for a tile.
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/// </summary>
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