You can no longer move a PC entity unless it has a PlayerInputMover (#2987)
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@@ -7,7 +7,6 @@ using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles.Suspicion;
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using Content.Server.Players;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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@@ -22,8 +21,7 @@ using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameTicking.GameRules
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{
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/// <summary>
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/// Simple GameRule that will do a free-for-all death match.
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/// Kill everybody else to win.
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/// Simple GameRule that will do a TTT-like gamemode with traitors.
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/// </summary>
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public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
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{
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