You can no longer move a PC entity unless it has a PlayerInputMover (#2987)

This commit is contained in:
Vera Aguilera Puerto
2021-01-14 04:24:43 +01:00
committed by GitHub
parent 7c48a5708e
commit 6a19dd9f02
6 changed files with 6 additions and 18 deletions

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@@ -7,7 +7,6 @@ using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs.Roles.Suspicion;
using Content.Server.Players;
using Content.Shared;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
@@ -22,8 +21,7 @@ using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameTicking.GameRules
{
/// <summary>
/// Simple GameRule that will do a free-for-all death match.
/// Kill everybody else to win.
/// Simple GameRule that will do a TTT-like gamemode with traitors.
/// </summary>
public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
{