You can no longer move a PC entity unless it has a PlayerInputMover (#2987)
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@@ -17,6 +17,7 @@
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mask:
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- GhostImpassable
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status: InAir
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- type: PlayerInputMover
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- type: Eye
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zoom: 0.5, 0.5
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drawFov: false
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@@ -125,6 +125,7 @@
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layer:
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- Opaque
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- MobImpassable
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- type: PlayerInputMover
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- type: AtmosExposed
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- type: Flammable
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fireSpread: true
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