Update content repo and RobustToolbox
This commit is contained in:
@@ -78,10 +78,9 @@ namespace Content.Client.GameObjects.Components.Actor
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inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null);
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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@@ -12,6 +12,7 @@ using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Construction
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{
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@@ -33,9 +34,9 @@ namespace Content.Client.GameObjects.Components.Construction
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Owner.GetComponent<ITransformComponent>();
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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@@ -181,10 +181,9 @@ namespace Content.Client.GameObjects
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SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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@@ -9,6 +9,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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@@ -109,10 +110,9 @@ namespace Content.Client.GameObjects.Components.Instruments
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serializer.DataField(ref _instrumentProgram, "program", 1);
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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if (_renderer == null)
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{
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@@ -12,6 +12,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -144,10 +145,35 @@ namespace Content.Client.GameObjects
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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if (_gui == null)
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{
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_gui = new HandsGui();
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}
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else
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{
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_gui.Parent?.RemoveChild(_gui);
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}
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_gameHud.HandsContainer.AddChild(_gui);
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_gui.UpdateHandIcons();
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break;
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case PlayerDetachedMsg _:
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_gui.Parent?.RemoveChild(_gui);
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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@@ -6,6 +6,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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@@ -62,9 +63,21 @@ namespace Content.Client.GameObjects.Components.Mobs
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_updateEye();
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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case RecoilKickMessage msg:
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Kick(msg.Recoil);
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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@@ -10,6 +10,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects
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{
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@@ -53,7 +54,20 @@ namespace Content.Client.GameObjects
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};
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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switch (message)
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{
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case PlayerAttachedMsg _:
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SetOverlay(_currentEffect);
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break;
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case PlayerDetachedMsg _:
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RemoveOverlay();
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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switch (message)
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{
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@@ -13,6 +13,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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@@ -40,10 +41,9 @@ namespace Content.Client.GameObjects.Components.Mobs
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PlayerDetached();
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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@@ -39,9 +40,9 @@ namespace Content.Client.GameObjects.Components.Mobs
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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@@ -57,10 +57,9 @@ namespace Content.Client.GameObjects.Components.Observer
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component.Visible = _playerManager.LocalPlayer.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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@@ -4,6 +4,7 @@ using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Power
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{
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@@ -11,9 +12,9 @@ namespace Content.Client.GameObjects.Components.Power
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public class PowerDebugTool : SharedPowerDebugTool
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{
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SS14Window LastWindow;
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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@@ -6,6 +6,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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@@ -68,9 +69,9 @@ namespace Content.Client.GameObjects.Components.Sound
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});
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case ScheduledSoundMessage msg:
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@@ -12,6 +12,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Storage
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{
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@@ -40,9 +41,10 @@ namespace Content.Client.GameObjects.Components.Storage
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base.OnRemove();
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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//Updates what we are storing for the UI
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@@ -14,6 +14,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using static Content.Client.StaticIoC;
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@@ -108,17 +109,16 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged
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_statusControl?.Update();
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case BmwComponentAutoEjectedMessage _:
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_statusControl?.PlayAlarmAnimation();
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return;
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}
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base.HandleMessage(message, netChannel, component);
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}
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public Control MakeControl()
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