Update content repo and RobustToolbox

This commit is contained in:
Jackson Lewis
2020-04-20 10:36:02 +01:00
parent bb9ee66db4
commit 6a22f2629b
27 changed files with 187 additions and 101 deletions

View File

@@ -6,6 +6,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Mobs
{
@@ -62,9 +63,21 @@ namespace Content.Client.GameObjects.Components.Mobs
_updateEye();
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, netChannel, component);
base.HandleMessage(message, component);
switch (message)
{
case RecoilKickMessage msg:
Kick(msg.Recoil);
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
switch (message)
{

View File

@@ -10,6 +10,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Players;
namespace Content.Client.GameObjects
{
@@ -53,7 +54,20 @@ namespace Content.Client.GameObjects
};
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
public override void HandleMessage(ComponentMessage message, IComponent component)
{
switch (message)
{
case PlayerAttachedMsg _:
SetOverlay(_currentEffect);
break;
case PlayerDetachedMsg _:
RemoveOverlay();
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
switch (message)
{

View File

@@ -13,6 +13,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Mobs
{
@@ -40,10 +41,9 @@ namespace Content.Client.GameObjects.Components.Mobs
PlayerDetached();
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
IComponent component = null)
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, netChannel, component);
base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg _:

View File

@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Mobs
{
@@ -39,9 +40,9 @@ namespace Content.Client.GameObjects.Components.Mobs
}
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, netChannel, component);
base.HandleMessage(message, component);
switch (message)
{