Update content repo and RobustToolbox
This commit is contained in:
@@ -14,6 +14,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameObjects.Components.Construction
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@@ -30,9 +31,10 @@ namespace Content.Server.GameObjects.Components.Construction
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case TryStartStructureConstructionMessage tryStart:
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@@ -85,9 +85,9 @@ namespace Content.Server.GameObjects
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ActivateImpl(eventArgs);
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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@@ -51,9 +51,9 @@ namespace Content.Server.GameObjects
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return flagsCheck;
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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@@ -11,6 +11,7 @@ using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
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@@ -304,16 +305,35 @@ namespace Content.Server.GameObjects
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}
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/// <inheritdoc />
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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case ContainerContentsModifiedMessage msg:
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if (msg.Removed)
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ForceUnequip(msg.Container, msg.Entity);
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break;
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default:
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break;
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}
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}
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/// <inheritdoc />
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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if (session == null)
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{
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throw new ArgumentNullException(nameof(session));
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}
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switch (message)
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{
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case ClientInventoryMessage msg:
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerentity = session.AttachedEntity;
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if (playerentity == Owner)
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@@ -327,11 +347,6 @@ namespace Content.Server.GameObjects
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if (item != null && item.Owner.TryGetComponent(out ServerStorageComponent storage))
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storage.OpenStorageUI(Owner);
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break;
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case ContainerContentsModifiedMessage msg:
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if (msg.Removed)
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ForceUnequip(msg.Container, msg.Entity);
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break;
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}
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}
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@@ -17,6 +17,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -448,17 +449,19 @@ namespace Content.Server.GameObjects
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return false;
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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if (session == null)
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{
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throw new ArgumentNullException(nameof(session));
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}
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switch (message)
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{
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case ClientChangedHandMsg msg:
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{
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerEntity = session.AttachedEntity;
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if (playerEntity == Owner && HasHand(msg.Index))
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@@ -475,8 +478,6 @@ namespace Content.Server.GameObjects
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return;
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}
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerEntity = session.AttachedEntity;
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var used = GetActiveHand?.Owner;
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@@ -502,8 +503,6 @@ namespace Content.Server.GameObjects
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case UseInHandMsg msg:
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{
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerEntity = session.AttachedEntity;
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var used = GetActiveHand?.Owner;
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@@ -518,8 +517,6 @@ namespace Content.Server.GameObjects
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case ActivateInHandMsg msg:
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{
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerEntity = session.AttachedEntity;
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var used = GetHand(msg.Index)?.Owner;
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@@ -7,6 +7,7 @@ using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -45,11 +46,11 @@ namespace Content.Server.GameObjects.Components.Instruments
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serializer.DataField(ref _handheld, "handheld", false);
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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// If the client that sent the message isn't the client playing this instrument, we ignore it.
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if (netChannel != _instrumentPlayer) return;
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if (channel != _instrumentPlayer) return;
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switch (message)
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{
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case InstrumentMidiEventMessage midiEventMsg:
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@@ -272,9 +272,9 @@ namespace Content.Server.GameObjects.Components
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}
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/// <inheritdoc />
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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@@ -19,6 +20,7 @@ using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects
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@@ -33,7 +35,6 @@ namespace Content.Server.GameObjects
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IEntityManager _entityManager;
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#pragma warning restore 649
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@@ -255,18 +256,22 @@ namespace Content.Server.GameObjects
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/// and puts the removed entity in hand or on the ground
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/// </summary>
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/// <param name="message"></param>
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/// <param name="netChannel"></param>
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/// <param name="component"></param>
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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/// <param name="channel"></param>
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/// <param name="session"></param>
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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if (session == null)
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{
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throw new ArgumentException(nameof(session));
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}
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switch (message)
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{
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case RemoveEntityMessage _:
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{
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_ensureInitialCalculated();
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var session = _playerManager.GetSessionByChannel(netChannel);
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var playerentity = session.AttachedEntity;
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var ourtransform = Owner.GetComponent<ITransformComponent>();
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@@ -296,7 +301,7 @@ namespace Content.Server.GameObjects
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case InsertEntityMessage _:
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{
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_ensureInitialCalculated();
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var playerEntity = _playerManager.GetSessionByChannel(netChannel).AttachedEntity;
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var playerEntity = session.AttachedEntity;
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var storageTransform = Owner.GetComponent<ITransformComponent>();
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var playerTransform = playerEntity.GetComponent<ITransformComponent>();
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// TODO: Replace by proper entity range check once it is implemented.
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@@ -311,9 +316,7 @@ namespace Content.Server.GameObjects
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}
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case CloseStorageUIMessage _:
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{
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var session = _playerManager.GetSessionByChannel(netChannel);
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UnsubscribeSession(session);
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UnsubscribeSession(session as IPlayerSession);
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break;
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}
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}
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@@ -54,9 +54,10 @@ namespace Content.Server.GameObjects
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serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323);
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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@@ -105,12 +105,9 @@ namespace Content.Server.GameObjects.Components.Movement
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}
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/// <inheritdoc />
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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if(netChannel != null)
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return;
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base.HandleMessage(message, component);
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switch (message)
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{
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@@ -7,6 +7,7 @@ using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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@@ -38,10 +39,27 @@ namespace Content.Server.GameObjects.Components.Observer
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public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg msg:
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msg.NewPlayer.VisibilityMask |= (int)VisibilityFlags.Ghost;
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Dirty();
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break;
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case PlayerDetachedMsg msg:
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msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
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break;
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default:
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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@@ -53,13 +71,6 @@ namespace Content.Server.GameObjects.Components.Observer
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Owner.Delete();
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}
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break;
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case PlayerAttachedMsg msg:
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msg.NewPlayer.VisibilityMask |= (int)VisibilityFlags.Ghost;
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Dirty();
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break;
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case PlayerDetachedMsg msg:
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msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
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break;
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default:
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break;
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}
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@@ -9,6 +9,7 @@ using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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using Robust.Shared.Timers;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged
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@@ -40,16 +41,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
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FireHandler?.Invoke(user, clickLocation);
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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if (session == null)
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{
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throw new ArgumentNullException(nameof(session));
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}
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switch (message)
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{
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case SyncFirePosMessage msg:
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var playerMgr = IoCManager.Resolve<IPlayerManager>();
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var session = playerMgr.GetSessionByChannel(netChannel);
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var user = session.AttachedEntity;
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if (user == null)
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{
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Reference in New Issue
Block a user