Update content repo and RobustToolbox

This commit is contained in:
Jackson Lewis
2020-04-20 10:36:02 +01:00
parent bb9ee66db4
commit 6a22f2629b
27 changed files with 187 additions and 101 deletions

View File

@@ -51,9 +51,9 @@ namespace Content.Server.GameObjects
return flagsCheck;
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, netChannel, component);
base.HandleMessage(message, component);
switch (message)
{

View File

@@ -11,6 +11,7 @@ using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
@@ -304,16 +305,35 @@ namespace Content.Server.GameObjects
}
/// <inheritdoc />
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
IComponent component = null)
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, netChannel, component);
base.HandleMessage(message, component);
switch (message)
{
case ContainerContentsModifiedMessage msg:
if (msg.Removed)
ForceUnequip(msg.Container, msg.Entity);
break;
default:
break;
}
}
/// <inheritdoc />
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, netChannel, session);
if (session == null)
{
throw new ArgumentNullException(nameof(session));
}
switch (message)
{
case ClientInventoryMessage msg:
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var playerentity = session.AttachedEntity;
if (playerentity == Owner)
@@ -327,11 +347,6 @@ namespace Content.Server.GameObjects
if (item != null && item.Owner.TryGetComponent(out ServerStorageComponent storage))
storage.OpenStorageUI(Owner);
break;
case ContainerContentsModifiedMessage msg:
if (msg.Removed)
ForceUnequip(msg.Container, msg.Entity);
break;
}
}

View File

@@ -17,6 +17,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -448,17 +449,19 @@ namespace Content.Server.GameObjects
return false;
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
IComponent component = null)
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleMessage(message, netChannel, component);
base.HandleNetworkMessage(message, channel, session);
if (session == null)
{
throw new ArgumentNullException(nameof(session));
}
switch (message)
{
case ClientChangedHandMsg msg:
{
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var playerEntity = session.AttachedEntity;
if (playerEntity == Owner && HasHand(msg.Index))
@@ -475,8 +478,6 @@ namespace Content.Server.GameObjects
return;
}
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var playerEntity = session.AttachedEntity;
var used = GetActiveHand?.Owner;
@@ -502,8 +503,6 @@ namespace Content.Server.GameObjects
case UseInHandMsg msg:
{
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var playerEntity = session.AttachedEntity;
var used = GetActiveHand?.Owner;
@@ -518,8 +517,6 @@ namespace Content.Server.GameObjects
case ActivateInHandMsg msg:
{
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var playerEntity = session.AttachedEntity;
var used = GetHand(msg.Index)?.Owner;