Update content repo and RobustToolbox
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@@ -7,6 +7,7 @@ using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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@@ -38,10 +39,27 @@ namespace Content.Server.GameObjects.Components.Observer
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public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg msg:
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msg.NewPlayer.VisibilityMask |= (int)VisibilityFlags.Ghost;
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Dirty();
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break;
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case PlayerDetachedMsg msg:
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msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
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break;
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default:
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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@@ -53,13 +71,6 @@ namespace Content.Server.GameObjects.Components.Observer
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Owner.Delete();
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}
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break;
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case PlayerAttachedMsg msg:
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msg.NewPlayer.VisibilityMask |= (int)VisibilityFlags.Ghost;
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Dirty();
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break;
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case PlayerDetachedMsg msg:
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msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
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break;
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default:
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break;
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}
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