Fix mind test issues (#18793)

This commit is contained in:
Leon Friedrich
2023-08-07 15:29:10 +12:00
committed by GitHub
parent 91658a0cd5
commit 6a45d36457
6 changed files with 85 additions and 33 deletions

View File

@@ -1,5 +1,6 @@
#nullable enable
using System.Linq;
using Content.Server.Ghost.Components;
using Content.Server.Ghost.Roles;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Mind;
@@ -43,23 +44,31 @@ public sealed class GhostRoleTests
var conHost = client.ResolveDependency<IConsoleHost>();
var mindSystem = entMan.System<MindSystem>();
var session = sPlayerMan.ServerSessions.Single();
var originalMind = session.ContentData()!.Mind!;
// Spawn player entity & attach
EntityUid originalMob = default;
await server.WaitPost(() =>
{
originalMob = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
mindSystem.TransferTo(session.ContentData()!.Mind!, originalMob, true);
mindSystem.TransferTo(originalMind, originalMob, true);
});
// Check player got attached.
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
Assert.That(session.AttachedEntity, Is.EqualTo(originalMob));
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob));
Assert.Null(originalMind.VisitingEntity);
// Use the ghost command
conHost.ExecuteCommand("ghost");
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
Assert.That(session.AttachedEntity, Is.Not.EqualTo(originalMob));
var ghost = session.AttachedEntity;
Assert.That(entMan.HasComponent<GhostComponent>(ghost));
Assert.That(ghost, Is.Not.EqualTo(originalMob));
Assert.That(session.ContentData()?.Mind, Is.EqualTo(originalMind));
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob));
Assert.That(originalMind.VisitingEntity, Is.EqualTo(ghost));
// Spawn ghost takeover entity.
EntityUid ghostRole = default;
@@ -74,21 +83,39 @@ public sealed class GhostRoleTests
// Check player got attached to ghost role.
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
var newMind = session.ContentData()!.Mind!;
Assert.That(newMind, Is.Not.EqualTo(originalMind));
Assert.That(session.AttachedEntity, Is.EqualTo(ghostRole));
Assert.That(newMind.OwnedEntity, Is.EqualTo(ghostRole));
Assert.Null(newMind.VisitingEntity);
// Original mind should be unaffected, but the ghost will have deleted itself.
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob));
Assert.Null(originalMind.VisitingEntity);
Assert.That(entMan.Deleted(ghost));
// Ghost again.
conHost.ExecuteCommand("ghost");
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
Assert.That(session.AttachedEntity, Is.Not.EqualTo(originalMob));
Assert.That(session.AttachedEntity, Is.Not.EqualTo(ghostRole));
var otherGhost = session.AttachedEntity;
Assert.That(entMan.HasComponent<GhostComponent>(otherGhost));
Assert.That(otherGhost, Is.Not.EqualTo(originalMob));
Assert.That(otherGhost, Is.Not.EqualTo(ghostRole));
Assert.That(session.ContentData()?.Mind, Is.EqualTo(newMind));
Assert.That(newMind.OwnedEntity, Is.EqualTo(ghostRole));
Assert.That(newMind.VisitingEntity, Is.EqualTo(session.AttachedEntity));
// Next, control the original entity again:
await server.WaitPost(() =>
{
mindSystem.TransferTo(session.ContentData()!.Mind!, originalMob, true);
});
await server.WaitPost(() => mindSystem.SetUserId(originalMind, session.UserId));
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
Assert.That(session.AttachedEntity, Is.EqualTo(originalMob));
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob));
Assert.Null(originalMind.VisitingEntity);
// the ghost-role mind is unaffected, though the ghost will have deleted itself
Assert.That(newMind.OwnedEntity, Is.EqualTo(ghostRole));
Assert.Null(newMind.VisitingEntity);
Assert.That(entMan.Deleted(otherGhost));
await pairTracker.CleanReturnAsync();
}