Armor price calculations (#11417)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com> fixes https://github.com/space-wizards/space-station-14/issues/11299
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@@ -3,41 +3,66 @@
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# Usually healed automatically if entity can breathe
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- type: damageType
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id: Asphyxiation
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armorCoefficientPrice: 5
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armorFlatPrice: 50
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# Damage representing not having enough blood.
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# Represents there not enough blood to supply oxygen (or equivalent).
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- type: damageType
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id: Bloodloss
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armorCoefficientPrice: 5
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armorFlatPrice: 50
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- type: damageType
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id: Blunt
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armorCoefficientPrice: 2
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armorFlatPrice: 10
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- type: damageType
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id: Cellular
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armorCoefficientPrice: 5
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armorFlatPrice: 30
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- type: damageType
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id: Cold
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armorCoefficientPrice: 2.5
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armorFlatPrice: 20
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- type: damageType
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id: Heat
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armorCoefficientPrice: 2.5
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armorFlatPrice: 20
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- type: damageType
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id: Piercing
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armorCoefficientPrice: 2
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armorFlatPrice: 10
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# Poison damage. Generally caused by various reagents being metabolised.
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- type: damageType
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id: Poison
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armorCoefficientPrice: 10
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armorFlatPrice: 60
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- type: damageType
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id: Radiation
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armorCoefficientPrice: 2.5
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armorFlatPrice: 16
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- type: damageType
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id: Shock
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armorCoefficientPrice: 2.5
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armorFlatPrice: 20
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- type: damageType
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id: Slash
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armorCoefficientPrice: 2
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armorFlatPrice: 10
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# Damage represent structures internal integrity.
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# Exclusive for structures such as walls, airlocks and others.
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- type: damageType
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id: Structural
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armorCoefficientPrice: 1
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armorFlatPrice: 1
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