Add interaction checks to all interactions (#923)
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@@ -1,5 +1,6 @@
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Power;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -1,5 +1,6 @@
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using System;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.Interfaces;
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@@ -1,6 +1,7 @@
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using System;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.Interfaces;
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@@ -4,6 +4,7 @@ using Content.Shared.Audio;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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@@ -12,6 +13,7 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Power
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{
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@@ -126,7 +128,7 @@ namespace Content.Server.GameObjects.Components.Power
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>("glassbreak");
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var file = _random.Pick(soundCollection.PickFiles);
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().Play(file, Owner);
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EntitySystem.Get<AudioSystem>().Play(file, Owner);
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State = LightBulbState.Broken;
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}
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@@ -2,6 +2,7 @@
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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@@ -1,6 +1,7 @@
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using System;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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@@ -1,10 +1,12 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Power
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{
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@@ -15,8 +17,7 @@ namespace Content.Server.GameObjects.Components.Power
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{
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public Powernet()
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{
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var EntitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
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var powerSystem = EntitySystemManager.GetEntitySystem<PowerSystem>();
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var powerSystem = EntitySystem.Get<PowerSystem>();
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powerSystem.Powernets.Add(this);
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Uid = powerSystem.NewUid();
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}
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@@ -374,8 +375,7 @@ namespace Content.Server.GameObjects.Components.Power
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/// </summary>
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private void RemoveFromSystem()
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{
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var EntitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
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EntitySystemManager.GetEntitySystem<PowerSystem>().Powernets.Remove(this);
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EntitySystem.Get<PowerSystem>().Powernets.Remove(this);
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}
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#region Registration
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@@ -1,5 +1,6 @@
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -25,6 +26,8 @@ namespace Content.Server.GameObjects.Components.Power
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/// <inheritdoc />
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public void AfterAttack(AfterAttackEventArgs eventArgs)
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{
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if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
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if(!_mapManager.TryGetGrid(eventArgs.ClickLocation.GridID, out var grid))
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return;
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