diff --git a/Content.Client/State/GameScreenBase.cs b/Content.Client/State/GameScreenBase.cs index f9b6883c55..3c92760126 100644 --- a/Content.Client/State/GameScreenBase.cs +++ b/Content.Client/State/GameScreenBase.cs @@ -217,7 +217,7 @@ namespace Content.Client.State private void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args) { // If there is no InputSystem, then there is nothing to forward to, and nothing to do here. - if(!EntitySystemManager.TryGetEntitySystem(out InputSystem inputSys)) + if(!EntitySystemManager.TryGetEntitySystem(out InputSystem? inputSys)) return; var kArgs = args.KeyEventArgs;