diff --git a/Content.Client/GameObjects/Components/Mobs/MeleeLungeComponent.cs b/Content.Client/GameObjects/Components/Mobs/MeleeLungeComponent.cs index 4dc93ac708..88fe6e7eb2 100644 --- a/Content.Client/GameObjects/Components/Mobs/MeleeLungeComponent.cs +++ b/Content.Client/GameObjects/Components/Mobs/MeleeLungeComponent.cs @@ -1,4 +1,4 @@ -using Robust.Client.GameObjects; +using Robust.Client.GameObjects; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; using Robust.Shared.Maths; @@ -39,15 +39,6 @@ namespace Content.Client.GameObjects.Components.Mobs offset *= (ResetTime - _time) / ResetTime; } - if (Owner.TryGetComponent(out CameraRecoilComponent recoilComponent)) - { - recoilComponent.BaseOffset = offset; - } - else if (Owner.TryGetComponent(out EyeComponent eyeComponent)) - { - eyeComponent.Offset = offset; - } - if (Owner.TryGetComponent(out ISpriteComponent spriteComponent)) { // We have to account for rotation so the offset still checks out.