From 6a72a0365dc9132bacb4034e6b913186e3b73bdd Mon Sep 17 00:00:00 2001 From: Swept Date: Tue, 3 Nov 2020 21:30:36 +0000 Subject: [PATCH] Camera doesn't move on melee attack (#2107) --- .../Components/Mobs/MeleeLungeComponent.cs | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/Content.Client/GameObjects/Components/Mobs/MeleeLungeComponent.cs b/Content.Client/GameObjects/Components/Mobs/MeleeLungeComponent.cs index 4dc93ac708..88fe6e7eb2 100644 --- a/Content.Client/GameObjects/Components/Mobs/MeleeLungeComponent.cs +++ b/Content.Client/GameObjects/Components/Mobs/MeleeLungeComponent.cs @@ -1,4 +1,4 @@ -using Robust.Client.GameObjects; +using Robust.Client.GameObjects; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; using Robust.Shared.Maths; @@ -39,15 +39,6 @@ namespace Content.Client.GameObjects.Components.Mobs offset *= (ResetTime - _time) / ResetTime; } - if (Owner.TryGetComponent(out CameraRecoilComponent recoilComponent)) - { - recoilComponent.BaseOffset = offset; - } - else if (Owner.TryGetComponent(out EyeComponent eyeComponent)) - { - eyeComponent.Offset = offset; - } - if (Owner.TryGetComponent(out ISpriteComponent spriteComponent)) { // We have to account for rotation so the offset still checks out.