Update content to mapsystem (#12387)

This commit is contained in:
metalgearsloth
2022-11-13 17:47:48 +11:00
committed by GitHub
parent 9f5c3318c9
commit 6ab864fcda
16 changed files with 70 additions and 62 deletions

View File

@@ -48,7 +48,6 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IServerPreferencesManager _prefs = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IMapLoader _mapLoader = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPlayerManager _playerSystem = default!;
[Dependency] private readonly FactionSystem _faction = default!;
@@ -58,6 +57,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly MapLoaderSystem _map = default!;
[Dependency] private readonly RandomHumanoidSystem _randomHumanoid = default!;
@@ -619,7 +619,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
var mapId = _mapManager.CreateMap();
var (_, outpostGrids) = _mapLoader.LoadMap(mapId, path.ToString());
var outpostGrids = _map.LoadMap(mapId, path.ToString());
if (outpostGrids.Count == 0)
{
Logger.ErrorS("nukies", $"Error loading map {path} for nukies!");
@@ -630,7 +630,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
_nukieOutpost = outpostGrids[0];
// Listen I just don't want it to overlap.
var (_, shuttleId) = _mapLoader.LoadGrid(mapId, shuttlePath.ToString(), new MapLoadOptions()
var shuttleId = _map.LoadGrid(mapId, shuttlePath.ToString(), new MapLoadOptions()
{
Offset = Vector2.One * 1000f,
});

View File

@@ -10,6 +10,7 @@ using Content.Shared.CCVar;
using Content.Shared.Humanoid;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Server.GameObjects;
using Robust.Server.Maps;
using Robust.Server.Player;
using Robust.Shared.Configuration;
@@ -30,12 +31,12 @@ public sealed class PiratesRuleSystem : GameRuleSystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IMapLoader _mapLoader = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IServerPreferencesManager _prefs = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawningSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly PricingSystem _pricingSystem = default!;
[Dependency] private readonly MapLoaderSystem _map = default!;
[Dependency] private readonly NamingSystem _namingSystem = default!;
[ViewVariables]
@@ -161,7 +162,7 @@ public sealed class PiratesRuleSystem : GameRuleSystem
aabb.Union(aabbs[i]);
}
var (_, gridId) = _mapLoader.LoadGrid(GameTicker.DefaultMap, map, new MapLoadOptions
var gridId = _map.LoadGrid(GameTicker.DefaultMap, map, new MapLoadOptions
{
Offset = aabb.Center + MathF.Max(aabb.Height / 2f, aabb.Width / 2f) * 2.5f
});