Update content to mapsystem (#12387)
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@@ -1,4 +1,3 @@
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Shared.CCVar;
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using Content.Shared.Examine;
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@@ -12,24 +11,20 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using System.Linq;
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using Content.Server.Chat;
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using Content.Server.Chat.Systems;
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using Content.Server.Ghost.Components;
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using Content.Server.Radio.EntitySystems;
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using Content.Server.Station.Systems;
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using Content.Shared.Chat;
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using Content.Shared.Radio;
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using Robust.Shared.Network;
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using Robust.Server.GameObjects;
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namespace Content.Server.Salvage
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{
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public sealed class SalvageSystem : EntitySystem
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{
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[Dependency] private readonly IMapLoader _mapLoader = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly RadioSystem _radioSystem = default!;
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@@ -301,7 +296,7 @@ namespace Content.Server.Salvage
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Offset = spawnLocation
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};
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var (_, salvageEntityId) = _mapLoader.LoadGrid(spl.MapId, map.MapPath.ToString(), opts);
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var salvageEntityId = _map.LoadGrid(spl.MapId, map.MapPath.ToString(), opts);
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if (salvageEntityId == null)
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{
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Report(component.Owner, component.SalvageChannel, "salvage-system-announcement-spawn-debris-disintegrated");
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