Merge branch 'master' into 2020-04-28-tool-component
This commit is contained in:
@@ -151,6 +151,12 @@ namespace Content.Server.GameObjects
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return success;
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}
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public void PutInHandOrDrop(ItemComponent item)
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{
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if (!PutInHand(item))
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item.Owner.Transform.GridPosition = Owner.Transform.GridPosition;
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}
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public bool CanPutInHand(ItemComponent item)
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{
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foreach (var hand in ActivePriorityEnumerable())
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@@ -0,0 +1,206 @@
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using Content.Server.GameObjects.Components.Damage;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.Components.Gravity;
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using Microsoft.EntityFrameworkCore.Metadata.Builders;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Gravity
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{
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[RegisterComponent]
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public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IAttackBy, IBreakAct, IAttackHand
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{
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private BoundUserInterface _userInterface;
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private PowerDeviceComponent _powerDevice;
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private SpriteComponent _sprite;
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private bool _switchedOn;
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private bool _intact;
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private GravityGeneratorStatus _status;
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public bool Powered => _powerDevice.Powered;
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public bool SwitchedOn => _switchedOn;
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public bool Intact => _intact;
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public GravityGeneratorStatus Status => _status;
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public bool NeedsUpdate
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{
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get
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{
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switch (_status)
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{
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case GravityGeneratorStatus.On:
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return !(Powered && SwitchedOn && Intact);
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case GravityGeneratorStatus.Off:
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return SwitchedOn || !(Powered && Intact);
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case GravityGeneratorStatus.Unpowered:
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return SwitchedOn || Powered || !Intact;
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case GravityGeneratorStatus.Broken:
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return SwitchedOn || Powered || Intact;
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default:
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return true; // This _should_ be unreachable
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}
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}
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}
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public override string Name => "GravityGenerator";
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public override void Initialize()
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{
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base.Initialize();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
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.GetBoundUserInterface(GravityGeneratorUiKey.Key);
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_userInterface.OnReceiveMessage += HandleUIMessage;
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_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
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_sprite = Owner.GetComponent<SpriteComponent>();
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_switchedOn = true;
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_intact = true;
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_status = GravityGeneratorStatus.On;
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UpdateState();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _switchedOn, "switched_on", true);
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serializer.DataField(ref _intact, "intact", true);
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}
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bool IAttackHand.AttackHand(AttackHandEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent<IActorComponent>(out var actor))
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return false;
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if (Status != GravityGeneratorStatus.Off && Status != GravityGeneratorStatus.On)
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{
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return false;
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}
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OpenUserInterface(actor.playerSession);
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return true;
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}
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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if (!eventArgs.AttackWith.TryGetComponent<WelderComponent>(out var welder)) return false;
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if (welder.TryUse(5.0f))
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{
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// Repair generator
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var damagable = Owner.GetComponent<DamageableComponent>();
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var breakable = Owner.GetComponent<BreakableComponent>();
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damagable.HealAllDamage();
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breakable.broken = false;
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_intact = true;
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var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
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var notifyManager = IoCManager.Resolve<IServerNotifyManager>();
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entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/welder2.ogg", Owner);
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notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
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return true;
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} else
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{
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return false;
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}
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}
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public void OnBreak(BreakageEventArgs eventArgs)
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{
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_intact = false;
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_switchedOn = false;
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}
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public void UpdateState()
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{
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if (!Intact)
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{
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MakeBroken();
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} else if (!Powered)
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{
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MakeUnpowered();
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} else if (!SwitchedOn)
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{
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MakeOff();
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} else
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{
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MakeOn();
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}
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}
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private void HandleUIMessage(ServerBoundUserInterfaceMessage message)
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{
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switch (message.Message)
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{
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case GeneratorStatusRequestMessage _:
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_userInterface.SetState(new GeneratorState(Status == GravityGeneratorStatus.On));
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break;
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case SwitchGeneratorMessage msg:
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_switchedOn = msg.On;
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UpdateState();
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break;
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default:
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break;
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}
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}
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private void OpenUserInterface(IPlayerSession playerSession)
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{
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_userInterface.Open(playerSession);
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}
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private void MakeBroken()
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{
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_status = GravityGeneratorStatus.Broken;
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_sprite.LayerSetState(0, "broken");
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_sprite.LayerSetVisible(1, false);
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}
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private void MakeUnpowered()
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{
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_status = GravityGeneratorStatus.Unpowered;
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_sprite.LayerSetState(0, "off");
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_sprite.LayerSetVisible(1, false);
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}
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private void MakeOff()
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{
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_status = GravityGeneratorStatus.Off;
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_sprite.LayerSetState(0, "off");
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_sprite.LayerSetVisible(1, false);
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}
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private void MakeOn()
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{
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_status = GravityGeneratorStatus.On;
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_sprite.LayerSetState(0, "on");
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_sprite.LayerSetVisible(1, true);
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}
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}
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public enum GravityGeneratorStatus
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{
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Broken,
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Unpowered,
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Off,
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On
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}
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}
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@@ -45,6 +45,8 @@ namespace Content.Server.GameObjects
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private int StorageCapacityMax = 10000;
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public HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
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public IReadOnlyCollection<IEntity> StoredEntities => storage.ContainedEntities;
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public override void Initialize()
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{
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base.Initialize();
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@@ -140,7 +142,6 @@ namespace Content.Server.GameObjects
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/// <returns></returns>
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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_ensureInitialCalculated();
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Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.AttackWith.Uid);
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if(Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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@@ -363,8 +364,10 @@ namespace Content.Server.GameObjects
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/// <summary>
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/// Inserts an entity into the storage component from the players active hand.
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/// </summary>
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private bool PlayerInsertEntity(IEntity player)
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public bool PlayerInsertEntity(IEntity player)
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{
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_ensureInitialCalculated();
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if (!player.TryGetComponent(out IHandsComponent hands) || hands.GetActiveHand == null)
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return false;
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@@ -0,0 +1,408 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.Chemistry;
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using Robust.Shared.Serialization;
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using Robust.Shared.Interfaces.GameObjects;
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using Content.Shared.Prototypes.Kitchen;
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using Content.Shared.Kitchen;
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using Robust.Shared.Timers;
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using Robust.Server.GameObjects;
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using Content.Shared.GameObjects.Components.Power;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.Components.Container;
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using Content.Server.GameObjects.Components.Power;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Localization;
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using Content.Server.Interfaces;
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using Robust.Shared.Audio;
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using YamlDotNet.Serialization.NodeTypeResolvers;
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namespace Content.Server.GameObjects.Components.Kitchen
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class KitchenMicrowaveComponent : SharedMicrowaveComponent, IActivate, IAttackBy, ISolutionChange
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IEntityManager _entityManager;
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[Dependency] private readonly RecipeManager _recipeManager;
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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#pragma warning restore 649
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#region YAMLSERIALIZE
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private int _cookTimeDefault;
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private int _cookTimeMultiplier; //For upgrades and stuff I guess?
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private string _badRecipeName;
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private string _startCookingSound;
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private string _cookingCompleteSound;
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#endregion
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#region VIEWVARIABLES
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[ViewVariables]
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private SolutionComponent _solution;
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[ViewVariables]
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private bool _busy = false;
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/// <summary>
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||||
/// This is a fixed offset of 5.
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/// The cook times for all recipes should be divisible by 5,with a minimum of 1 second.
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/// For right now, I don't think any recipe cook time should be greater than 60 seconds.
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/// </summary>
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[ViewVariables]
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||||
private uint _currentCookTimerTime { get; set; } = 1;
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#endregion
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||||
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||||
private bool Powered => _powerDevice.Powered;
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||||
|
||||
private bool HasContents => _solution.ReagentList.Count > 0 || _storage.ContainedEntities.Count > 0;
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||||
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => UpdateUserInterface();
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||||
|
||||
private AudioSystem _audioSystem;
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||||
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||||
private AppearanceComponent _appearance;
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||||
private PowerDeviceComponent _powerDevice;
|
||||
|
||||
private BoundUserInterface _userInterface;
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||||
|
||||
private Container _storage;
|
||||
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
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||||
{
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||||
base.ExposeData(serializer);
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||||
serializer.DataField(ref _badRecipeName, "failureResult", "FoodBadRecipe");
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||||
serializer.DataField(ref _cookTimeDefault, "cookTime", 5);
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||||
serializer.DataField(ref _cookTimeMultiplier, "cookTimeMultiplier", 1000);
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||||
serializer.DataField(ref _startCookingSound, "beginCookingSound","/Audio/machines/microwave_start_beep.ogg" );
|
||||
serializer.DataField(ref _cookingCompleteSound, "foodDoneSound","/Audio/machines/microwave_done_beep.ogg" );
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_solution ??= Owner.TryGetComponent(out SolutionComponent solutionComponent)
|
||||
? solutionComponent
|
||||
: Owner.AddComponent<SolutionComponent>();
|
||||
|
||||
_storage = ContainerManagerComponent.Ensure<Container>("microwave_entity_container", Owner, out var existed);
|
||||
_appearance = Owner.GetComponent<AppearanceComponent>();
|
||||
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
|
||||
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
|
||||
.GetBoundUserInterface(MicrowaveUiKey.Key);
|
||||
|
||||
_userInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
||||
}
|
||||
|
||||
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
|
||||
{
|
||||
if (!Powered || _busy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message.Message)
|
||||
{
|
||||
case MicrowaveStartCookMessage msg :
|
||||
wzhzhzh();
|
||||
break;
|
||||
|
||||
case MicrowaveEjectMessage msg :
|
||||
if (HasContents)
|
||||
{
|
||||
VaporizeReagents();
|
||||
EjectSolids();
|
||||
ClickSound();
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case MicrowaveEjectSolidIndexedMessage msg:
|
||||
if (HasContents)
|
||||
{
|
||||
EjectSolidWithIndex(msg.EntityID);
|
||||
ClickSound();
|
||||
UpdateUserInterface();
|
||||
}
|
||||
break;
|
||||
|
||||
case MicrowaveVaporizeReagentIndexedMessage msg:
|
||||
if (HasContents)
|
||||
{
|
||||
VaporizeReagentWithReagentQuantity(msg.ReagentQuantity);
|
||||
ClickSound();
|
||||
UpdateUserInterface();
|
||||
}
|
||||
break;
|
||||
|
||||
case MicrowaveSelectCookTimeMessage msg:
|
||||
_currentCookTimerTime = msg.newCookTime;
|
||||
ClickSound();
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void SetAppearance(MicrowaveVisualState state)
|
||||
{
|
||||
if (_appearance != null || Owner.TryGetComponent(out _appearance))
|
||||
{
|
||||
_appearance.SetData(PowerDeviceVisuals.VisualState, state);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
var solidsVisualList = new List<EntityUid>();
|
||||
foreach(var item in _storage.ContainedEntities)
|
||||
{
|
||||
solidsVisualList.Add(item.Uid);
|
||||
}
|
||||
|
||||
_userInterface.SetState(new MicrowaveUpdateUserInterfaceState(_solution.Solution.Contents, solidsVisualList));
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor) || !Powered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
UpdateUserInterface();
|
||||
_userInterface.Open(actor.playerSession);
|
||||
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
{
|
||||
var itemEntity = eventArgs.User.GetComponent<HandsComponent>().GetActiveHand.Owner;
|
||||
|
||||
if(itemEntity.TryGetComponent<PourableComponent>(out var attackPourable))
|
||||
{
|
||||
//Get target and check if it can be poured into
|
||||
if (!Owner.TryGetComponent<SolutionComponent>(out var mySolution)
|
||||
|| !mySolution.CanPourIn)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!itemEntity.TryGetComponent<SolutionComponent>(out var attackSolution)
|
||||
|| !attackSolution.CanPourOut)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
var realTransferAmount = ReagentUnit.Min(attackPourable.TransferAmount, mySolution.EmptyVolume);
|
||||
if (realTransferAmount <= 0) //Special message if container is full
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
|
||||
Loc.GetString("Container is full"));
|
||||
return false;
|
||||
}
|
||||
|
||||
//Move units from attackSolution to targetSolution
|
||||
var removedSolution = attackSolution.SplitSolution(realTransferAmount);
|
||||
if (!mySolution.TryAddSolution(removedSolution))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
|
||||
Loc.GetString("Transferred {0}u", removedSolution.TotalVolume));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!itemEntity.TryGetComponent(typeof(FoodComponent), out var food))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var ent = food.Owner; //Get the entity of the ItemComponent.
|
||||
_storage.Insert(ent);
|
||||
UpdateUserInterface();
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
//This is required. It's 'cook'.
|
||||
private void wzhzhzh()
|
||||
{
|
||||
if (!HasContents)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_busy = true;
|
||||
// Convert storage into Dictionary of ingredients
|
||||
var solidsDict = new Dictionary<string, int>();
|
||||
foreach(var item in _storage.ContainedEntities)
|
||||
{
|
||||
if(solidsDict.ContainsKey(item.Prototype.ID))
|
||||
{
|
||||
solidsDict[item.Prototype.ID]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
solidsDict.Add(item.Prototype.ID, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Check recipes
|
||||
FoodRecipePrototype recipeToCook = null;
|
||||
foreach(var r in _recipeManager.Recipes)
|
||||
{
|
||||
if (!CanSatisfyRecipe(r, solidsDict))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
recipeToCook = r;
|
||||
}
|
||||
|
||||
var goodMeal = (recipeToCook != null)
|
||||
&&
|
||||
(_currentCookTimerTime == (uint)recipeToCook.CookTime) ? true : false;
|
||||
|
||||
SetAppearance(MicrowaveVisualState.Cooking);
|
||||
_audioSystem.Play(_startCookingSound);
|
||||
Timer.Spawn((int)(_currentCookTimerTime * _cookTimeMultiplier), () =>
|
||||
{
|
||||
|
||||
if (goodMeal)
|
||||
{
|
||||
SubtractContents(recipeToCook);
|
||||
}
|
||||
else
|
||||
{
|
||||
VaporizeReagents();
|
||||
VaporizeSolids();
|
||||
}
|
||||
|
||||
var entityToSpawn = goodMeal ? recipeToCook.Result : _badRecipeName;
|
||||
_entityManager.SpawnEntity(entityToSpawn, Owner.Transform.GridPosition);
|
||||
_audioSystem.Play(_cookingCompleteSound);
|
||||
SetAppearance(MicrowaveVisualState.Idle);
|
||||
_busy = false;
|
||||
});
|
||||
UpdateUserInterface();
|
||||
return;
|
||||
}
|
||||
|
||||
private void VaporizeReagents()
|
||||
{
|
||||
_solution.RemoveAllSolution();
|
||||
}
|
||||
|
||||
private void VaporizeReagentWithReagentQuantity(Solution.ReagentQuantity reagentQuantity)
|
||||
{
|
||||
_solution.TryRemoveReagent(reagentQuantity.ReagentId, reagentQuantity.Quantity);
|
||||
}
|
||||
|
||||
private void VaporizeSolids()
|
||||
{
|
||||
for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
|
||||
{
|
||||
var item = _storage.ContainedEntities.ElementAt(i);
|
||||
_storage.Remove(item);
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
private void EjectSolids()
|
||||
{
|
||||
|
||||
for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
|
||||
{
|
||||
_storage.Remove(_storage.ContainedEntities.ElementAt(i));
|
||||
}
|
||||
}
|
||||
|
||||
private void EjectSolidWithIndex(EntityUid entityID)
|
||||
{
|
||||
if (_entityManager.EntityExists(entityID))
|
||||
{
|
||||
_storage.Remove(_entityManager.GetEntity(entityID));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void SubtractContents(FoodRecipePrototype recipe)
|
||||
{
|
||||
foreach(var recipeReagent in recipe.IngredientsReagents)
|
||||
{
|
||||
_solution.TryRemoveReagent(recipeReagent.Key, ReagentUnit.New(recipeReagent.Value));
|
||||
}
|
||||
|
||||
foreach (var recipeSolid in recipe.IngredientsSolids)
|
||||
{
|
||||
for (var i = 0; i < recipeSolid.Value; i++)
|
||||
{
|
||||
foreach (var item in _storage.ContainedEntities)
|
||||
{
|
||||
if (item.Prototype.ID == recipeSolid.Key)
|
||||
{
|
||||
_storage.Remove(item);
|
||||
item.Delete();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private bool CanSatisfyRecipe(FoodRecipePrototype recipe, Dictionary<string,int> solids)
|
||||
{
|
||||
foreach (var reagent in recipe.IngredientsReagents)
|
||||
{
|
||||
if (!_solution.ContainsReagent(reagent.Key, out var amount))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (amount.Int() < reagent.Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var solid in recipe.IngredientsSolids)
|
||||
{
|
||||
if (!solids.ContainsKey(solid.Key))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (solids[solid.Key] < solid.Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
|
||||
_audioSystem.Play("/Audio/machines/machine_switch.ogg", AudioParams.Default.WithVolume(-2f));
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -118,9 +118,17 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
if (!ShowExamineInfo)
|
||||
return;
|
||||
|
||||
var dead = false;
|
||||
|
||||
if(Owner.TryGetComponent<SpeciesComponent>(out var species))
|
||||
if (species.CurrentDamageState is DeadState)
|
||||
dead = true;
|
||||
|
||||
// TODO: Use gendered pronouns depending on the entity
|
||||
if(!HasMind)
|
||||
message.AddMarkup($"[color=red]They are totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.[/color]");
|
||||
message.AddMarkup(!dead
|
||||
? $"[color=red]They are totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.[/color]"
|
||||
: $"[color=purple]Their soul has departed.[/color]");
|
||||
else if(Mind.Session == null)
|
||||
message.AddMarkup("[color=yellow]They have a blank, absent-minded stare and appears completely unresponsive to anything. They may snap out of it soon.[/color]");
|
||||
}
|
||||
|
||||
@@ -177,7 +177,7 @@ namespace Content.Server.GameObjects
|
||||
|
||||
currentstate = threshold;
|
||||
|
||||
EntityEventArgs toRaise = new MobDamageStateChangedMessage(this);
|
||||
var toRaise = new MobDamageStateChangedMessage(this);
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, toRaise);
|
||||
}
|
||||
|
||||
|
||||
@@ -90,6 +90,15 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public float CurrentPushSpeed => 5.0f;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public float GrabRange => 0.2f;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Is the entity Sprinting (running)?
|
||||
/// </summary>
|
||||
|
||||
@@ -67,6 +67,14 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public float CurrentPushSpeed => 5.0f;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public float GrabRange => 0.2f;
|
||||
|
||||
/// <summary>
|
||||
/// Is the entity Sprinting (running)?
|
||||
/// </summary>
|
||||
|
||||
@@ -34,6 +34,15 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float CurrentWalkSpeed { get; set; } = 8;
|
||||
public float CurrentSprintSpeed { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public float CurrentPushSpeed => 0.0f;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public float GrabRange => 0.0f;
|
||||
|
||||
public bool Sprinting { get; set; }
|
||||
public Vector2 VelocityDir { get; } = Vector2.Zero;
|
||||
public GridCoordinates LastPosition { get; set; }
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Audio;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -16,17 +17,24 @@ namespace Content.Server.GameObjects.Components.Sound
|
||||
public override string Name => "EmitSoundOnUse";
|
||||
|
||||
public string _soundName;
|
||||
public float _pitchVariation;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _soundName, "sound", "");
|
||||
serializer.DataField(ref _soundName, "sound", string.Empty);
|
||||
serializer.DataField(ref _pitchVariation, "variation", 0.0f);
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(_soundName))
|
||||
{
|
||||
if (_pitchVariation > 0.0)
|
||||
{
|
||||
Owner.GetComponent<SoundComponent>().Play(_soundName, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
|
||||
return true;
|
||||
}
|
||||
Owner.GetComponent<SoundComponent>().Play(_soundName, AudioParams.Default.WithVolume(-2f));
|
||||
return true;
|
||||
}
|
||||
@@ -235,6 +235,14 @@ namespace Content.Server.GameObjects.Components
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You have no hands."));
|
||||
return;
|
||||
}
|
||||
|
||||
var interactionSystem = IoCManager.Resolve<EntitySystemManager>().GetEntitySystem<InteractionSystem>();
|
||||
if (!interactionSystem.InRangeUnobstructed(player.Transform.MapPosition, Owner.Transform.WorldPosition, ignoredEnt: Owner))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You can't reach there!"));
|
||||
return;
|
||||
}
|
||||
|
||||
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
|
||||
activeHandEntity.TryGetComponent<ToolComponent>(out var tool);
|
||||
switch (msg.Action)
|
||||
|
||||
@@ -417,8 +417,8 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
|
||||
inputSys.BindMap.BindFunction(EngineKeyFunctions.Use,
|
||||
new PointerInputCmdHandler(HandleUseItemInHand));
|
||||
inputSys.BindMap.BindFunction(ContentKeyFunctions.Attack,
|
||||
new PointerInputCmdHandler(HandleAttack));
|
||||
inputSys.BindMap.BindFunction(ContentKeyFunctions.WideAttack,
|
||||
new PointerInputCmdHandler(HandleWideAttack));
|
||||
inputSys.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInWorld,
|
||||
new PointerInputCmdHandler(HandleActivateItemInWorld));
|
||||
}
|
||||
@@ -477,7 +477,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
activateComp.Activate(new ActivateEventArgs {User = user});
|
||||
}
|
||||
|
||||
private bool HandleAttack(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
private bool HandleWideAttack(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
{
|
||||
// client sanitization
|
||||
if (!_mapManager.GridExists(coords.GridID))
|
||||
|
||||
134
Content.Server/GameObjects/EntitySystems/GravitySystem.cs
Normal file
134
Content.Server/GameObjects/EntitySystems/GravitySystem.cs
Normal file
@@ -0,0 +1,134 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Gravity;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class GravitySystem: EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private readonly IRobustRandom _random;
|
||||
#pragma warning restore 649
|
||||
|
||||
private const float GravityKick = 100.0f;
|
||||
|
||||
private const uint ShakeTimes = 10;
|
||||
|
||||
private Dictionary<GridId, uint> _gridsToShake;
|
||||
|
||||
private float internalTimer = 0.0f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
EntityQuery = new TypeEntityQuery<GravityGeneratorComponent>();
|
||||
_gridsToShake = new Dictionary<GridId, uint>();
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
internalTimer += frameTime;
|
||||
var gridsWithGravity = new List<GridId>();
|
||||
foreach (var entity in RelevantEntities)
|
||||
{
|
||||
var generator = entity.GetComponent<GravityGeneratorComponent>();
|
||||
if (generator.NeedsUpdate)
|
||||
{
|
||||
generator.UpdateState();
|
||||
}
|
||||
if (generator.Status == GravityGeneratorStatus.On)
|
||||
{
|
||||
gridsWithGravity.Add(entity.Transform.GridID);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var grid in _mapManager.GetAllGrids())
|
||||
{
|
||||
if (grid.HasGravity && !gridsWithGravity.Contains(grid.Index))
|
||||
{
|
||||
grid.HasGravity = false;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
} else if (!grid.HasGravity && gridsWithGravity.Contains(grid.Index))
|
||||
{
|
||||
grid.HasGravity = true;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
}
|
||||
}
|
||||
|
||||
if (internalTimer > 0.2f)
|
||||
{
|
||||
ShakeGrids();
|
||||
internalTimer = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
private void ScheduleGridToShake(GridId gridId, uint shakeTimes)
|
||||
{
|
||||
if (!_gridsToShake.Keys.Contains(gridId))
|
||||
{
|
||||
_gridsToShake.Add(gridId, shakeTimes);
|
||||
}
|
||||
else
|
||||
{
|
||||
_gridsToShake[gridId] = shakeTimes;
|
||||
}
|
||||
// Play the gravity sound
|
||||
foreach (var player in _playerManager.GetAllPlayers())
|
||||
{
|
||||
if (player.AttachedEntity == null
|
||||
|| player.AttachedEntity.Transform.GridID != gridId) continue;
|
||||
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/effects/alert.ogg", player.AttachedEntity);
|
||||
}
|
||||
}
|
||||
|
||||
private void ShakeGrids()
|
||||
{
|
||||
// I have to copy this because C# doesn't allow changing collections while they're
|
||||
// getting enumerated.
|
||||
var gridsToShake = new Dictionary<GridId, uint>(_gridsToShake);
|
||||
foreach (var gridId in _gridsToShake.Keys)
|
||||
{
|
||||
if (_gridsToShake[gridId] == 0)
|
||||
{
|
||||
gridsToShake.Remove(gridId);
|
||||
continue;
|
||||
}
|
||||
ShakeGrid(gridId);
|
||||
gridsToShake[gridId] -= 1;
|
||||
}
|
||||
_gridsToShake = gridsToShake;
|
||||
}
|
||||
|
||||
private void ShakeGrid(GridId gridId)
|
||||
{
|
||||
foreach (var player in _playerManager.GetAllPlayers())
|
||||
{
|
||||
if (player.AttachedEntity == null
|
||||
|| player.AttachedEntity.Transform.GridID != gridId
|
||||
|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent recoil))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
recoil.Kick(new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,14 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.Throw;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Physics;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -19,6 +24,7 @@ using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -33,6 +39,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
|
||||
@@ -50,6 +57,8 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
input.BindMap.BindFunction(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop));
|
||||
input.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem));
|
||||
input.BindMap.BindFunction(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem));
|
||||
input.BindMap.BindFunction(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack));
|
||||
input.BindMap.BindFunction(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -126,7 +135,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
||||
|
||||
if(interactionSystem.InRangeUnobstructed(coords.ToMap(_mapManager), ent.Transform.WorldPosition, 0f, ignoredEnt: ent))
|
||||
if(interactionSystem.InRangeUnobstructed(coords.ToMap(_mapManager), ent.Transform.WorldPosition, ignoredEnt: ent))
|
||||
if (coords.InRange(_mapManager, ent.Transform.GridPosition, InteractionSystem.InteractionRange))
|
||||
{
|
||||
handsComp.Drop(handsComp.ActiveIndex, coords);
|
||||
@@ -190,5 +199,53 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void HandleSmartEquipBackpack(ICommonSession session)
|
||||
{
|
||||
HandleSmartEquip(session, EquipmentSlotDefines.Slots.BACKPACK);
|
||||
}
|
||||
|
||||
private void HandleSmartEquipBelt(ICommonSession session)
|
||||
{
|
||||
HandleSmartEquip(session, EquipmentSlotDefines.Slots.BELT);
|
||||
}
|
||||
|
||||
private void HandleSmartEquip(ICommonSession session, EquipmentSlotDefines.Slots equipementSlot)
|
||||
{
|
||||
var plyEnt = ((IPlayerSession) session).AttachedEntity;
|
||||
|
||||
if (plyEnt == null || !plyEnt.IsValid())
|
||||
return;
|
||||
|
||||
if (!plyEnt.TryGetComponent(out HandsComponent handsComp) || !plyEnt.TryGetComponent(out InventoryComponent inventoryComp))
|
||||
return;
|
||||
|
||||
if (!inventoryComp.TryGetSlotItem(equipementSlot, out ItemComponent equipmentItem)
|
||||
|| !equipmentItem.Owner.TryGetComponent<ServerStorageComponent>(out var storageComponent))
|
||||
{
|
||||
_notifyManager.PopupMessage(plyEnt, plyEnt, Loc.GetString("You have no {0} to take something out of!", EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
|
||||
return;
|
||||
}
|
||||
|
||||
var heldItem = handsComp.GetHand(handsComp.ActiveIndex)?.Owner;
|
||||
|
||||
if (heldItem != null)
|
||||
{
|
||||
storageComponent.PlayerInsertEntity(plyEnt);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (storageComponent.StoredEntities.Count == 0)
|
||||
{
|
||||
_notifyManager.PopupMessage(plyEnt, plyEnt, Loc.GetString("There's nothing in your {0} to take out!", EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
|
||||
if (storageComponent.Remove(lastStoredEntity))
|
||||
handsComp.PutInHandOrDrop(lastStoredEntity.GetComponent<ItemComponent>());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Content.Server.GameObjects.Components;
|
||||
using System;
|
||||
using System.Net;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
@@ -15,6 +17,7 @@ using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Interfaces.Timing;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
@@ -28,6 +31,7 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
@@ -44,6 +48,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
private AudioSystem _audioSystem;
|
||||
@@ -130,13 +135,43 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
var mover = entity.GetComponent<IMoverComponent>();
|
||||
var physics = entity.GetComponent<PhysicsComponent>();
|
||||
|
||||
UpdateKinematics(entity.Transform, mover, physics);
|
||||
if (entity.TryGetComponent<CollidableComponent>(out var collider))
|
||||
{
|
||||
UpdateKinematics(entity.Transform, mover, physics, collider);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateKinematics(entity.Transform, mover, physics);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics)
|
||||
private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics, CollidableComponent collider = null)
|
||||
{
|
||||
bool weightless = false;
|
||||
|
||||
var tile = _mapManager.GetGrid(transform.GridID).GetTileRef(transform.GridPosition).Tile;
|
||||
|
||||
if ((!_mapManager.GetGrid(transform.GridID).HasGravity || tile.IsEmpty) && collider != null)
|
||||
{
|
||||
weightless = true;
|
||||
// No gravity: is our entity touching anything?
|
||||
var touching = false;
|
||||
foreach (var entity in _entityManager.GetEntitiesInRange(transform.Owner, mover.GrabRange, true))
|
||||
{
|
||||
if (entity.TryGetComponent<CollidableComponent>(out var otherCollider))
|
||||
{
|
||||
if (otherCollider.Owner == transform.Owner) continue; // Don't try to push off of yourself!
|
||||
touching |= ((collider.CollisionMask & otherCollider.CollisionLayer) != 0x0
|
||||
|| (otherCollider.CollisionMask & collider.CollisionLayer) != 0x0) // Ensure collision
|
||||
&& !entity.HasComponent<ItemComponent>(); // This can't be an item
|
||||
}
|
||||
}
|
||||
if (!touching)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
|
||||
{
|
||||
if (physics.LinearVelocity != Vector2.Zero)
|
||||
@@ -145,6 +180,13 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
else
|
||||
{
|
||||
if (weightless)
|
||||
{
|
||||
physics.LinearVelocity = mover.VelocityDir * mover.CurrentPushSpeed;
|
||||
transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
|
||||
return;
|
||||
}
|
||||
|
||||
physics.LinearVelocity = mover.VelocityDir * (mover.Sprinting ? mover.CurrentSprintSpeed : mover.CurrentWalkSpeed);
|
||||
transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user