Merge branch 'master' into 2020-04-28-tool-component
This commit is contained in:
@@ -417,8 +417,8 @@ namespace Content.Server.GameObjects.EntitySystems
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var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
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inputSys.BindMap.BindFunction(EngineKeyFunctions.Use,
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new PointerInputCmdHandler(HandleUseItemInHand));
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inputSys.BindMap.BindFunction(ContentKeyFunctions.Attack,
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new PointerInputCmdHandler(HandleAttack));
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inputSys.BindMap.BindFunction(ContentKeyFunctions.WideAttack,
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new PointerInputCmdHandler(HandleWideAttack));
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inputSys.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInWorld,
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new PointerInputCmdHandler(HandleActivateItemInWorld));
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}
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@@ -477,7 +477,7 @@ namespace Content.Server.GameObjects.EntitySystems
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activateComp.Activate(new ActivateEventArgs {User = user});
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}
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private bool HandleAttack(ICommonSession session, GridCoordinates coords, EntityUid uid)
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private bool HandleWideAttack(ICommonSession session, GridCoordinates coords, EntityUid uid)
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{
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// client sanitization
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if (!_mapManager.GridExists(coords.GridID))
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134
Content.Server/GameObjects/EntitySystems/GravitySystem.cs
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134
Content.Server/GameObjects/EntitySystems/GravitySystem.cs
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@@ -0,0 +1,134 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.Components.Mobs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class GravitySystem: EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IRobustRandom _random;
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#pragma warning restore 649
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private const float GravityKick = 100.0f;
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private const uint ShakeTimes = 10;
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private Dictionary<GridId, uint> _gridsToShake;
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private float internalTimer = 0.0f;
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public override void Initialize()
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{
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EntityQuery = new TypeEntityQuery<GravityGeneratorComponent>();
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_gridsToShake = new Dictionary<GridId, uint>();
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}
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public override void Update(float frameTime)
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{
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internalTimer += frameTime;
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var gridsWithGravity = new List<GridId>();
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foreach (var entity in RelevantEntities)
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{
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var generator = entity.GetComponent<GravityGeneratorComponent>();
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if (generator.NeedsUpdate)
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{
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generator.UpdateState();
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}
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if (generator.Status == GravityGeneratorStatus.On)
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{
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gridsWithGravity.Add(entity.Transform.GridID);
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}
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}
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foreach (var grid in _mapManager.GetAllGrids())
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{
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if (grid.HasGravity && !gridsWithGravity.Contains(grid.Index))
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{
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grid.HasGravity = false;
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ScheduleGridToShake(grid.Index, ShakeTimes);
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} else if (!grid.HasGravity && gridsWithGravity.Contains(grid.Index))
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{
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grid.HasGravity = true;
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ScheduleGridToShake(grid.Index, ShakeTimes);
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}
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}
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if (internalTimer > 0.2f)
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{
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ShakeGrids();
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internalTimer = 0.0f;
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}
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}
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private void ScheduleGridToShake(GridId gridId, uint shakeTimes)
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{
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if (!_gridsToShake.Keys.Contains(gridId))
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{
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_gridsToShake.Add(gridId, shakeTimes);
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}
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else
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{
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_gridsToShake[gridId] = shakeTimes;
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}
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// Play the gravity sound
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foreach (var player in _playerManager.GetAllPlayers())
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{
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if (player.AttachedEntity == null
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|| player.AttachedEntity.Transform.GridID != gridId) continue;
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/effects/alert.ogg", player.AttachedEntity);
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}
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}
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private void ShakeGrids()
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{
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// I have to copy this because C# doesn't allow changing collections while they're
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// getting enumerated.
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var gridsToShake = new Dictionary<GridId, uint>(_gridsToShake);
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foreach (var gridId in _gridsToShake.Keys)
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{
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if (_gridsToShake[gridId] == 0)
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{
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gridsToShake.Remove(gridId);
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continue;
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}
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ShakeGrid(gridId);
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gridsToShake[gridId] -= 1;
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}
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_gridsToShake = gridsToShake;
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}
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private void ShakeGrid(GridId gridId)
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{
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foreach (var player in _playerManager.GetAllPlayers())
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{
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if (player.AttachedEntity == null
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|| player.AttachedEntity.Transform.GridID != gridId
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|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent recoil))
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{
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continue;
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}
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recoil.Kick(new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick);
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}
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}
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}
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}
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@@ -1,9 +1,14 @@
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using System;
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using System.Linq;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Throw;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.Input;
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using Content.Shared.Interfaces;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -19,6 +24,7 @@ using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -33,6 +39,7 @@ namespace Content.Server.GameObjects.EntitySystems
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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#pragma warning restore 649
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private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
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@@ -50,6 +57,8 @@ namespace Content.Server.GameObjects.EntitySystems
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input.BindMap.BindFunction(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop));
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input.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem));
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input.BindMap.BindFunction(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem));
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input.BindMap.BindFunction(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack));
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input.BindMap.BindFunction(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt));
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}
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/// <inheritdoc />
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@@ -126,7 +135,7 @@ namespace Content.Server.GameObjects.EntitySystems
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var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
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if(interactionSystem.InRangeUnobstructed(coords.ToMap(_mapManager), ent.Transform.WorldPosition, 0f, ignoredEnt: ent))
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if(interactionSystem.InRangeUnobstructed(coords.ToMap(_mapManager), ent.Transform.WorldPosition, ignoredEnt: ent))
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if (coords.InRange(_mapManager, ent.Transform.GridPosition, InteractionSystem.InteractionRange))
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{
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handsComp.Drop(handsComp.ActiveIndex, coords);
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@@ -190,5 +199,53 @@ namespace Content.Server.GameObjects.EntitySystems
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return true;
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}
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private void HandleSmartEquipBackpack(ICommonSession session)
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{
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HandleSmartEquip(session, EquipmentSlotDefines.Slots.BACKPACK);
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}
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private void HandleSmartEquipBelt(ICommonSession session)
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{
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HandleSmartEquip(session, EquipmentSlotDefines.Slots.BELT);
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}
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private void HandleSmartEquip(ICommonSession session, EquipmentSlotDefines.Slots equipementSlot)
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{
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var plyEnt = ((IPlayerSession) session).AttachedEntity;
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if (plyEnt == null || !plyEnt.IsValid())
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return;
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if (!plyEnt.TryGetComponent(out HandsComponent handsComp) || !plyEnt.TryGetComponent(out InventoryComponent inventoryComp))
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return;
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if (!inventoryComp.TryGetSlotItem(equipementSlot, out ItemComponent equipmentItem)
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|| !equipmentItem.Owner.TryGetComponent<ServerStorageComponent>(out var storageComponent))
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{
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_notifyManager.PopupMessage(plyEnt, plyEnt, Loc.GetString("You have no {0} to take something out of!", EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
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return;
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}
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var heldItem = handsComp.GetHand(handsComp.ActiveIndex)?.Owner;
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if (heldItem != null)
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{
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storageComponent.PlayerInsertEntity(plyEnt);
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}
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else
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{
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if (storageComponent.StoredEntities.Count == 0)
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{
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_notifyManager.PopupMessage(plyEnt, plyEnt, Loc.GetString("There's nothing in your {0} to take out!", EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
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}
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else
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{
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var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
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if (storageComponent.Remove(lastStoredEntity))
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handsComp.PutInHandOrDrop(lastStoredEntity.GetComponent<ItemComponent>());
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}
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}
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}
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}
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}
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@@ -1,4 +1,6 @@
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using Content.Server.GameObjects.Components;
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using System;
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using System.Net;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Sound;
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@@ -15,6 +17,7 @@ using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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@@ -28,6 +31,7 @@ using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -44,6 +48,7 @@ namespace Content.Server.GameObjects.EntitySystems
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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[Dependency] private readonly IConfigurationManager _configurationManager;
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[Dependency] private readonly IEntityManager _entityManager;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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@@ -130,13 +135,43 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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var mover = entity.GetComponent<IMoverComponent>();
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var physics = entity.GetComponent<PhysicsComponent>();
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UpdateKinematics(entity.Transform, mover, physics);
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if (entity.TryGetComponent<CollidableComponent>(out var collider))
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{
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UpdateKinematics(entity.Transform, mover, physics, collider);
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}
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else
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{
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UpdateKinematics(entity.Transform, mover, physics);
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}
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}
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}
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private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics)
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private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics, CollidableComponent collider = null)
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{
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bool weightless = false;
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var tile = _mapManager.GetGrid(transform.GridID).GetTileRef(transform.GridPosition).Tile;
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if ((!_mapManager.GetGrid(transform.GridID).HasGravity || tile.IsEmpty) && collider != null)
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{
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weightless = true;
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// No gravity: is our entity touching anything?
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var touching = false;
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foreach (var entity in _entityManager.GetEntitiesInRange(transform.Owner, mover.GrabRange, true))
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{
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if (entity.TryGetComponent<CollidableComponent>(out var otherCollider))
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{
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if (otherCollider.Owner == transform.Owner) continue; // Don't try to push off of yourself!
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touching |= ((collider.CollisionMask & otherCollider.CollisionLayer) != 0x0
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|| (otherCollider.CollisionMask & collider.CollisionLayer) != 0x0) // Ensure collision
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&& !entity.HasComponent<ItemComponent>(); // This can't be an item
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}
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}
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if (!touching)
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{
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return;
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}
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}
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if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
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{
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if (physics.LinearVelocity != Vector2.Zero)
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@@ -145,6 +180,13 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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else
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{
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if (weightless)
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{
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physics.LinearVelocity = mover.VelocityDir * mover.CurrentPushSpeed;
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transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
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return;
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}
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physics.LinearVelocity = mover.VelocityDir * (mover.Sprinting ? mover.CurrentSprintSpeed : mover.CurrentWalkSpeed);
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transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
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Block a user