Make mechanism behaviors properly update, fix eating and drinking (#2472)

* Make mechanisms properly update and fix eating and drinking

* Remove outdated component ignores

* Fix nullable error

* Fix mechanism behavior events

* Remove unnecessary code
This commit is contained in:
DrSmugleaf
2020-11-02 11:37:37 +01:00
committed by GitHub
parent 015539dcdc
commit 6b4a39006e
28 changed files with 326 additions and 306 deletions

View File

@@ -1,12 +0,0 @@
using Content.Shared.GameObjects.Components.Body.Behavior;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Body.Mechanism
{
[RegisterComponent]
[ComponentReference(typeof(SharedHeartBehaviorComponent))]
public class HeartBehaviorComponent : SharedHeartBehaviorComponent
{
public override void Update(float frameTime) { }
}
}

View File

@@ -58,7 +58,6 @@
"Drink",
"Food",
"FoodContainer",
"Stomach",
"Rotatable",
"MagicMirror",
"FloorTile",
@@ -180,10 +179,8 @@
"BreakableConstruction",
"GasCanister",
"GasCanisterPort",
"Lung",
"Cleanable",
"Configuration",
"Brain",
"PlantHolder",
"SeedExtractor",
"Produce",