Make mechanism behaviors properly update, fix eating and drinking (#2472)
* Make mechanisms properly update and fix eating and drinking * Remove outdated component ignores * Fix nullable error * Fix mechanism behavior events * Remove unnecessary code
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@@ -1,12 +0,0 @@
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Body.Mechanism
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedHeartBehaviorComponent))]
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public class HeartBehaviorComponent : SharedHeartBehaviorComponent
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{
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public override void Update(float frameTime) { }
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}
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}
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@@ -58,7 +58,6 @@
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"Drink",
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"Food",
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"FoodContainer",
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"Stomach",
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"Rotatable",
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"MagicMirror",
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"FloorTile",
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@@ -180,10 +179,8 @@
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"BreakableConstruction",
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"GasCanister",
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"GasCanisterPort",
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"Lung",
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"Cleanable",
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"Configuration",
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"Brain",
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"PlantHolder",
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"SeedExtractor",
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"Produce",
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