Make mechanism behaviors properly update, fix eating and drinking (#2472)
* Make mechanisms properly update and fix eating and drinking * Remove outdated component ignores * Fix nullable error * Fix mechanism behavior events * Remove unnecessary code
This commit is contained in:
@@ -1,12 +0,0 @@
|
||||
using Content.Shared.GameObjects.Components.Body.Behavior;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Body.Mechanism
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedHeartBehaviorComponent))]
|
||||
public class HeartBehaviorComponent : SharedHeartBehaviorComponent
|
||||
{
|
||||
public override void Update(float frameTime) { }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user