Make mechanism behaviors properly update, fix eating and drinking (#2472)
* Make mechanisms properly update and fix eating and drinking * Remove outdated component ignores * Fix nullable error * Fix mechanism behavior events * Remove unnecessary code
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39
Content.Server/Commands/Hungry.cs
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39
Content.Server/Commands/Hungry.cs
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#nullable enable
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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namespace Content.Server.Commands
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{
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public class Hungry : IClientCommand
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{
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public string Command => "hungry";
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public string Description => "Makes you hungry.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player == null)
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{
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shell.SendText(player, "You cannot use this command unless you are a player.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.SendText(player, "You cannot use this command without an entity.");
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return;
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}
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if (!player.AttachedEntity.TryGetComponent(out HungerComponent? hunger))
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{
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shell.SendText(player, $"Your entity does not have a {nameof(HungerComponent)} component.");
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return;
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}
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var hungryThreshold = hunger.HungerThresholds[HungerThreshold.Starving];
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hunger.CurrentHunger = hungryThreshold;
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}
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}
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}
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