Make mechanism behaviors properly update, fix eating and drinking (#2472)

* Make mechanisms properly update and fix eating and drinking

* Remove outdated component ignores

* Fix nullable error

* Fix mechanism behavior events

* Remove unnecessary code
This commit is contained in:
DrSmugleaf
2020-11-02 11:37:37 +01:00
committed by GitHub
parent 015539dcdc
commit 6b4a39006e
28 changed files with 326 additions and 306 deletions

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@@ -1,28 +0,0 @@
using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class HeartSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
UpdatesBefore.Add(typeof(MetabolismSystem));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var heart in ComponentManager.EntityQuery<SharedHeartBehaviorComponent>())
{
heart.Update(frameTime);
}
}
}
}

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@@ -1,28 +0,0 @@
using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class LungSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
UpdatesBefore.Add(typeof(MetabolismSystem));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var lung in ComponentManager.EntityQuery<SharedLungBehaviorComponent>())
{
lung.Update(frameTime);
}
}
}
}