Make mechanism behaviors properly update, fix eating and drinking (#2472)
* Make mechanisms properly update and fix eating and drinking * Remove outdated component ignores * Fix nullable error * Fix mechanism behavior events * Remove unnecessary code
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@@ -1,28 +0,0 @@
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class HeartSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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UpdatesBefore.Add(typeof(MetabolismSystem));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var heart in ComponentManager.EntityQuery<SharedHeartBehaviorComponent>())
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{
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heart.Update(frameTime);
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}
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}
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}
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}
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@@ -1,28 +0,0 @@
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class LungSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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UpdatesBefore.Add(typeof(MetabolismSystem));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var lung in ComponentManager.EntityQuery<SharedLungBehaviorComponent>())
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{
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lung.Update(frameTime);
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}
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}
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}
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}
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