Make mechanism behaviors properly update, fix eating and drinking (#2472)
* Make mechanisms properly update and fix eating and drinking * Remove outdated component ignores * Fix nullable error * Fix mechanism behavior events * Remove unnecessary code
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@@ -1,12 +0,0 @@
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Nutrition
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{
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/// <summary>
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/// Shared class for stomach components
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/// </summary>
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public class SharedStomachComponent : Component
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{
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public override string Name => "Stomach";
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}
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}
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