Add more instrument interaction checks (#9223)

This commit is contained in:
Leon Friedrich
2022-06-27 20:09:21 +12:00
committed by GitHub
parent c3a208234a
commit 6b4c2e9b40
2 changed files with 19 additions and 1 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.IO;
using System.Threading.Tasks;
using Content.Client.Interactable;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Robust.Client.Audio.Midi;
using Robust.Client.AutoGenerated;
@@ -132,6 +133,8 @@ namespace Content.Client.Instruments.UI
private bool PlayCheck()
{
// TODO all of these checks should also be done server-side.
var instrumentEnt = _owner.Instrument?.Owner;
var instrument = _owner.Instrument;
@@ -151,8 +154,12 @@ namespace Content.Client.Instruments.UI
if ((instrument.Handheld && (conMan == null
|| conMan.Owner != localPlayer.ControlledEntity))) return false;
var entSysMan = IoCManager.Resolve<IEntitySystemManager>();
if (!entSysMan.GetEntitySystem<ActionBlockerSystem>().CanInteract(localPlayer.ControlledEntity.Value, instrumentEnt))
return false;
// We check that we're in range unobstructed just in case.
return EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(localPlayer.ControlledEntity.Value, instrumentEnt.Value);
return entSysMan.GetEntitySystem<SharedInteractionSystem>().InRangeUnobstructed(localPlayer.ControlledEntity.Value, instrumentEnt.Value);
}
private void MidiStopButtonOnPressed(ButtonEventArgs? obj)