Clothing and pronoun fields (#2689)

* Clothing & Gender fields: Add to database [MODIFIED TO NOT DEPEND ON SAPHIRE-DB-REFACTOR]

Sorry about this, Saphire.

* Clothing & Gender fields: Add UI [FALLBACK II]

* Clothing & Gender fields: Actually apply gender

* Clothing & Gender fields: Import innerclothingskirt field from my previous attempt

Couldn't import actual prototypes because of a change to IDs

* Clothing & Gender fields: Add innerclothingskirt field to everything

* Clothing & Gender fields: Jumpskirts now work

* Clothing & Gender fields: Gender field will follow sex field if it's not different (UX improvement) [FALLBACK II]

* Clothing & Gender fields: Gender -> Pronouns to reduce confusion. Also, fix profile summary. Properly. [FALLBACK II]

* Clothing & Pronoun fields: Refactor so that profile equipment adjustments are performed in StartingGearPrototype.
This commit is contained in:
20kdc
2020-12-24 13:42:40 +00:00
committed by GitHub
parent b4506b4d08
commit 6b5cded8c2
40 changed files with 1866 additions and 337 deletions

View File

@@ -9,6 +9,7 @@ using Content.Shared.Preferences;
using Microsoft.EntityFrameworkCore;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Localization.Macros;
namespace Content.Server.Database
{
@@ -130,10 +131,24 @@ namespace Content.Server.Database
{
var jobs = profile.Jobs.ToDictionary(j => j.JobName, j => (JobPriority) j.Priority);
var antags = profile.Antags.Select(a => a.AntagName);
var sex = Sex.Male;
if (Enum.TryParse<Sex>(profile.Sex, true, out var sexVal))
sex = sexVal;
var clothing = ClothingPreference.Jumpsuit;
if (Enum.TryParse<ClothingPreference>(profile.Clothing, true, out var clothingVal))
clothing = clothingVal;
var gender = sex == Sex.Male ? Gender.Male : Gender.Female;
if (Enum.TryParse<Gender>(profile.Gender, true, out var genderVal))
gender = genderVal;
return new HumanoidCharacterProfile(
profile.CharacterName,
profile.Age,
profile.Sex == "Male" ? Sex.Male : Sex.Female,
sex,
gender,
new HumanoidCharacterAppearance
(
profile.HairName,
@@ -143,6 +158,7 @@ namespace Content.Server.Database
Color.FromHex(profile.EyeColor),
Color.FromHex(profile.SkinColor)
),
clothing,
jobs,
(PreferenceUnavailableMode) profile.PreferenceUnavailable,
antags.ToList()
@@ -158,12 +174,14 @@ namespace Content.Server.Database
CharacterName = humanoid.Name,
Age = humanoid.Age,
Sex = humanoid.Sex.ToString(),
Gender = humanoid.Gender.ToString(),
HairName = appearance.HairStyleName,
HairColor = appearance.HairColor.ToHex(),
FacialHairName = appearance.FacialHairStyleName,
FacialHairColor = appearance.FacialHairColor.ToHex(),
EyeColor = appearance.EyeColor.ToHex(),
SkinColor = appearance.SkinColor.ToHex(),
Clothing = humanoid.Clothing.ToString(),
Slot = slot,
PreferenceUnavailable = (DbPreferenceUnavailableMode) humanoid.PreferenceUnavailable
};

View File

@@ -4,6 +4,8 @@ using Content.Server.GameObjects.EntitySystems.AI;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.Roles;
using Content.Shared.Preferences;
using Robust.Server.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
@@ -68,7 +70,7 @@ namespace Content.Server.GameObjects.Components.Movement
if (StartingGearPrototype != null)
{
var startingGear = _prototypeManager.Index<StartingGearPrototype>(StartingGearPrototype);
_gameTicker.EquipStartingGear(Owner, startingGear);
_gameTicker.EquipStartingGear(Owner, startingGear, null);
}
}

View File

@@ -577,26 +577,34 @@ namespace Content.Server.GameTicking
return Paused;
}
private IEntity _spawnPlayerMob(Job job, bool lateJoin = true)
private IEntity _spawnPlayerMob(Job job, HumanoidCharacterProfile profile, bool lateJoin = true)
{
EntityCoordinates coordinates = lateJoin ? GetLateJoinSpawnPoint() : GetJobSpawnPoint(job.Prototype.ID);
var entity = _entityManager.SpawnEntity(PlayerPrototypeName, coordinates);
var startingGear = _prototypeManager.Index<StartingGearPrototype>(job.StartingGear);
EquipStartingGear(entity, startingGear);
EquipStartingGear(entity, startingGear, profile);
if (profile != null)
{
entity.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile);
entity.Name = profile.Name;
}
return entity;
}
public void EquipStartingGear(IEntity entity, StartingGearPrototype startingGear)
public void EquipStartingGear(IEntity entity, StartingGearPrototype startingGear, HumanoidCharacterProfile profile)
{
if (entity.TryGetComponent(out InventoryComponent inventory))
{
var gear = startingGear.Equipment;
foreach (var (slot, equipmentStr) in gear)
foreach (var slot in AllSlots)
{
var equipmentEntity = _entityManager.SpawnEntity(equipmentStr, entity.Transform.Coordinates);
inventory.Equip(slot, equipmentEntity.GetComponent<ItemComponent>());
var equipmentStr = startingGear.GetGear(slot, profile);
if (equipmentStr != "")
{
var equipmentEntity = _entityManager.SpawnEntity(equipmentStr, entity.Transform.Coordinates);
inventory.Equip(slot, equipmentEntity.GetComponent<ItemComponent>());
}
}
}
@@ -611,14 +619,6 @@ namespace Content.Server.GameTicking
}
}
private void ApplyCharacterProfile(IEntity entity, ICharacterProfile profile)
{
if (profile is null)
return;
entity.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile);
entity.Name = profile.Name;
}
private IEntity _spawnObserverMob()
{
var coordinates = GetObserverSpawnPoint();
@@ -888,9 +888,8 @@ namespace Content.Server.GameTicking
var job = new Job(data.Mind, jobPrototype);
data.Mind.AddRole(job);
var mob = _spawnPlayerMob(job, lateJoin);
var mob = _spawnPlayerMob(job, character, lateJoin);
data.Mind.TransferTo(mob);
ApplyCharacterProfile(mob, character);
if (session.UserId == new Guid("{e887eb93-f503-4b65-95b6-2f282c014192}"))
{

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Content.Server.GameTicking;
using Content.Server.Mobs;
using Content.Shared.Roles;
using Content.Shared.Preferences;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Console;
using Robust.Shared.Interfaces.GameObjects;
@@ -51,7 +52,7 @@ namespace Content.Server.Interfaces.GameTicking
EntityCoordinates GetJobSpawnPoint(string jobId);
EntityCoordinates GetObserverSpawnPoint();
void EquipStartingGear(IEntity entity, StartingGearPrototype startingGear);
void EquipStartingGear(IEntity entity, StartingGearPrototype startingGear, HumanoidCharacterProfile profile);
// GameRule system.
T AddGameRule<T>() where T : GameRule, new();