Clothing and pronoun fields (#2689)
* Clothing & Gender fields: Add to database [MODIFIED TO NOT DEPEND ON SAPHIRE-DB-REFACTOR] Sorry about this, Saphire. * Clothing & Gender fields: Add UI [FALLBACK II] * Clothing & Gender fields: Actually apply gender * Clothing & Gender fields: Import innerclothingskirt field from my previous attempt Couldn't import actual prototypes because of a change to IDs * Clothing & Gender fields: Add innerclothingskirt field to everything * Clothing & Gender fields: Jumpskirts now work * Clothing & Gender fields: Gender field will follow sex field if it's not different (UX improvement) [FALLBACK II] * Clothing & Gender fields: Gender -> Pronouns to reduce confusion. Also, fix profile summary. Properly. [FALLBACK II] * Clothing & Pronoun fields: Refactor so that profile equipment adjustments are performed in StartingGearPrototype.
This commit is contained in:
@@ -577,26 +577,34 @@ namespace Content.Server.GameTicking
|
||||
return Paused;
|
||||
}
|
||||
|
||||
private IEntity _spawnPlayerMob(Job job, bool lateJoin = true)
|
||||
private IEntity _spawnPlayerMob(Job job, HumanoidCharacterProfile profile, bool lateJoin = true)
|
||||
{
|
||||
EntityCoordinates coordinates = lateJoin ? GetLateJoinSpawnPoint() : GetJobSpawnPoint(job.Prototype.ID);
|
||||
var entity = _entityManager.SpawnEntity(PlayerPrototypeName, coordinates);
|
||||
var startingGear = _prototypeManager.Index<StartingGearPrototype>(job.StartingGear);
|
||||
EquipStartingGear(entity, startingGear);
|
||||
EquipStartingGear(entity, startingGear, profile);
|
||||
|
||||
if (profile != null)
|
||||
{
|
||||
entity.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile);
|
||||
entity.Name = profile.Name;
|
||||
}
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
public void EquipStartingGear(IEntity entity, StartingGearPrototype startingGear)
|
||||
public void EquipStartingGear(IEntity entity, StartingGearPrototype startingGear, HumanoidCharacterProfile profile)
|
||||
{
|
||||
if (entity.TryGetComponent(out InventoryComponent inventory))
|
||||
{
|
||||
var gear = startingGear.Equipment;
|
||||
|
||||
foreach (var (slot, equipmentStr) in gear)
|
||||
foreach (var slot in AllSlots)
|
||||
{
|
||||
var equipmentEntity = _entityManager.SpawnEntity(equipmentStr, entity.Transform.Coordinates);
|
||||
inventory.Equip(slot, equipmentEntity.GetComponent<ItemComponent>());
|
||||
var equipmentStr = startingGear.GetGear(slot, profile);
|
||||
if (equipmentStr != "")
|
||||
{
|
||||
var equipmentEntity = _entityManager.SpawnEntity(equipmentStr, entity.Transform.Coordinates);
|
||||
inventory.Equip(slot, equipmentEntity.GetComponent<ItemComponent>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -611,14 +619,6 @@ namespace Content.Server.GameTicking
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyCharacterProfile(IEntity entity, ICharacterProfile profile)
|
||||
{
|
||||
if (profile is null)
|
||||
return;
|
||||
entity.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile);
|
||||
entity.Name = profile.Name;
|
||||
}
|
||||
|
||||
private IEntity _spawnObserverMob()
|
||||
{
|
||||
var coordinates = GetObserverSpawnPoint();
|
||||
@@ -888,9 +888,8 @@ namespace Content.Server.GameTicking
|
||||
var job = new Job(data.Mind, jobPrototype);
|
||||
data.Mind.AddRole(job);
|
||||
|
||||
var mob = _spawnPlayerMob(job, lateJoin);
|
||||
var mob = _spawnPlayerMob(job, character, lateJoin);
|
||||
data.Mind.TransferTo(mob);
|
||||
ApplyCharacterProfile(mob, character);
|
||||
|
||||
if (session.UserId == new Guid("{e887eb93-f503-4b65-95b6-2f282c014192}"))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user