Clothing and pronoun fields (#2689)

* Clothing & Gender fields: Add to database [MODIFIED TO NOT DEPEND ON SAPHIRE-DB-REFACTOR]

Sorry about this, Saphire.

* Clothing & Gender fields: Add UI [FALLBACK II]

* Clothing & Gender fields: Actually apply gender

* Clothing & Gender fields: Import innerclothingskirt field from my previous attempt

Couldn't import actual prototypes because of a change to IDs

* Clothing & Gender fields: Add innerclothingskirt field to everything

* Clothing & Gender fields: Jumpskirts now work

* Clothing & Gender fields: Gender field will follow sex field if it's not different (UX improvement) [FALLBACK II]

* Clothing & Gender fields: Gender -> Pronouns to reduce confusion. Also, fix profile summary. Properly. [FALLBACK II]

* Clothing & Pronoun fields: Refactor so that profile equipment adjustments are performed in StartingGearPrototype.
This commit is contained in:
20kdc
2020-12-24 13:42:40 +00:00
committed by GitHub
parent b4506b4d08
commit 6b5cded8c2
40 changed files with 1866 additions and 337 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Content.Server.GameTicking;
using Content.Server.Mobs;
using Content.Shared.Roles;
using Content.Shared.Preferences;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Console;
using Robust.Shared.Interfaces.GameObjects;
@@ -51,7 +52,7 @@ namespace Content.Server.Interfaces.GameTicking
EntityCoordinates GetJobSpawnPoint(string jobId);
EntityCoordinates GetObserverSpawnPoint();
void EquipStartingGear(IEntity entity, StartingGearPrototype startingGear);
void EquipStartingGear(IEntity entity, StartingGearPrototype startingGear, HumanoidCharacterProfile profile);
// GameRule system.
T AddGameRule<T>() where T : GameRule, new();