update UpdateVisuals to use Destructible thresholds (#3051)
* update UpdateVisuals to use Destructible thresholds * refactor windows to use Destructible threshold instead of maxDamage
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@@ -46,7 +46,6 @@
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- type: Airtight
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- type: Window
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base: window
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maxDamage: 15
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- type: Construction
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graph: window
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node: window
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@@ -81,7 +80,6 @@
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acts: [ "Destruction" ]
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- type: Window
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base: rwindow
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maxDamage: 75
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- type: Construction
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graph: window
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node: reinforcedWindow
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@@ -114,7 +112,6 @@
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resistances: metallicResistances
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- type: Window
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base: pwindow
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maxDamage: 100
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- type: Construction
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graph: window
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node: phoronWindow
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