CVars for atmos (#2633)

* Monstermos is a word!

* Atmos CVars

* Cache CVars in AtmosphereSystem.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-11-27 16:49:12 +01:00
committed by GitHub
parent 8177be3061
commit 6bb1e9fa5d
6 changed files with 136 additions and 57 deletions

View File

@@ -71,42 +71,42 @@ namespace Content.Server.GameObjects.Components.Atmos
public override void Update(float frameTime) { }
public override bool ProcessTileEqualize(bool resumed = false)
public override bool ProcessTileEqualize(bool resumed = false, float lagCheck = 5f)
{
return false;
}
public override bool ProcessActiveTiles(bool resumed = false)
public override bool ProcessActiveTiles(bool resumed = false, float lagCheck = 5f)
{
return false;
}
public override bool ProcessExcitedGroups(bool resumed = false)
public override bool ProcessExcitedGroups(bool resumed = false, float lagCheck = 5f)
{
return false;
}
public override bool ProcessHighPressureDelta(bool resumed = false)
public override bool ProcessHighPressureDelta(bool resumed = false, float lagCheck = 5f)
{
return false;
}
protected override bool ProcessHotspots(bool resumed = false)
protected override bool ProcessHotspots(bool resumed = false, float lagCheck = 5f)
{
return false;
}
protected override bool ProcessSuperconductivity(bool resumed = false)
protected override bool ProcessSuperconductivity(bool resumed = false, float lagCheck = 5f)
{
return false;
}
protected override bool ProcessPipeNets(bool resumed = false)
protected override bool ProcessPipeNets(bool resumed = false, float lagCheck = 5f)
{
return false;
}
protected override bool ProcessPipeNetDevices(bool resumed = false)
protected override bool ProcessPipeNetDevices(bool resumed = false, float lagCheck = 5f)
{
return false;
}