"ECS" do_after (#6531)
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@@ -1,11 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.MobState;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Server.DoAfter
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{
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@@ -19,27 +18,81 @@ namespace Content.Server.DoAfter
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DoAfterComponent, DamageChangedEvent>(HandleDamage);
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SubscribeLocalEvent<DoAfterComponent, MobStateChangedEvent>(HandleStateChanged);
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SubscribeLocalEvent<DoAfterComponent, DamageChangedEvent>(OnDamage);
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SubscribeLocalEvent<DoAfterComponent, MobStateChangedEvent>(OnStateChanged);
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SubscribeLocalEvent<DoAfterComponent, ComponentGetState>(OnDoAfterGetState);
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}
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private void HandleStateChanged(EntityUid uid, DoAfterComponent component, MobStateChangedEvent args)
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public void Add(DoAfterComponent component, DoAfter doAfter)
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{
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component.DoAfters.Add(doAfter, component.RunningIndex);
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component.RunningIndex++;
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Dirty(component);
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}
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public void Cancelled(DoAfterComponent component, DoAfter doAfter)
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{
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if (!component.DoAfters.TryGetValue(doAfter, out var index))
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return;
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component.DoAfters.Remove(doAfter);
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RaiseNetworkEvent(new CancelledDoAfterMessage(component.Owner, index));
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}
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/// <summary>
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/// Call when the particular DoAfter is finished.
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/// Client should be tracking this independently.
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/// </summary>
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public void Finished(DoAfterComponent component, DoAfter doAfter)
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{
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if (!component.DoAfters.ContainsKey(doAfter))
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return;
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component.DoAfters.Remove(doAfter);
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}
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private void OnDoAfterGetState(EntityUid uid, DoAfterComponent component, ref ComponentGetState args)
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{
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var toAdd = new List<ClientDoAfter>(component.DoAfters.Count);
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foreach (var (doAfter, _) in component.DoAfters)
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{
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// THE ALMIGHTY PYRAMID
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var clientDoAfter = new ClientDoAfter(
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component.DoAfters[doAfter],
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doAfter.UserGrid,
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doAfter.TargetGrid,
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doAfter.StartTime,
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doAfter.EventArgs.Delay,
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doAfter.EventArgs.BreakOnUserMove,
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doAfter.EventArgs.BreakOnTargetMove,
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doAfter.EventArgs.MovementThreshold,
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doAfter.EventArgs.Target);
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toAdd.Add(clientDoAfter);
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}
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args.State = new DoAfterComponentState(toAdd);
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}
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private void OnStateChanged(EntityUid uid, DoAfterComponent component, MobStateChangedEvent args)
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{
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if (!args.CurrentMobState.IsIncapacitated())
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return;
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foreach (var doAfter in component.DoAfters)
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foreach (var (doAfter, _) in component.DoAfters)
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{
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doAfter.Cancel();
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}
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}
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public void HandleDamage(EntityUid _, DoAfterComponent component, DamageChangedEvent args)
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public void OnDamage(EntityUid _, DoAfterComponent component, DamageChangedEvent args)
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{
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if (!args.InterruptsDoAfters || !args.DamageIncreased)
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return;
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foreach (var doAfter in component.DoAfters)
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foreach (var (doAfter, _) in component.DoAfters)
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{
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if (doAfter.EventArgs.BreakOnDamage)
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{
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@@ -54,7 +107,7 @@ namespace Content.Server.DoAfter
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foreach (var comp in EntityManager.EntityQuery<DoAfterComponent>())
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{
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foreach (var doAfter in comp.DoAfters.ToArray())
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foreach (var (doAfter, _) in comp.DoAfters.ToArray())
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{
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doAfter.Run(frameTime, EntityManager);
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@@ -75,7 +128,7 @@ namespace Content.Server.DoAfter
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while (_cancelled.TryDequeue(out var doAfter))
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{
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comp.Cancelled(doAfter);
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Cancelled(comp, doAfter);
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if(EntityManager.EntityExists(doAfter.EventArgs.User) && doAfter.EventArgs.UserCancelledEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.User, doAfter.EventArgs.UserCancelledEvent, false);
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@@ -89,7 +142,7 @@ namespace Content.Server.DoAfter
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while (_finished.TryDequeue(out var doAfter))
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{
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comp.Finished(doAfter);
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Finished(comp, doAfter);
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if(EntityManager.EntityExists(doAfter.EventArgs.User) && doAfter.EventArgs.UserFinishedEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.User, doAfter.EventArgs.UserFinishedEvent, false);
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@@ -133,13 +186,13 @@ namespace Content.Server.DoAfter
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// Setup
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var doAfter = new DoAfter(eventArgs, EntityManager);
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// Caller's gonna be responsible for this I guess
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var doAfterComponent = EntityManager.GetComponent<DoAfterComponent>(eventArgs.User);
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doAfterComponent.Add(doAfter);
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var doAfterComponent = Comp<DoAfterComponent>(eventArgs.User);
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Add(doAfterComponent, doAfter);
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return doAfter;
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}
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}
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public enum DoAfterStatus
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public enum DoAfterStatus : byte
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{
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Running,
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Cancelled,
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