From 6be135a137d58df51ab6f05b64808ed9d7229c8a Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Wed, 14 Aug 2019 12:00:41 +0200 Subject: [PATCH] Fix human inventory window ID slot using mask texture. --- .../HUD/Inventory/HumanInventoryInterfaceController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs b/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs index 9b23c3ef8d..fa59cf6ab9 100644 --- a/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs +++ b/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs @@ -185,7 +185,7 @@ namespace Content.Client.GameObjects // Right column AddButton(Slots.EARS, "ears", (2 * (size + sep), 0)); - AddButton(Slots.IDCARD, "mask", (2 * (size + sep), size + sep)); + AddButton(Slots.IDCARD, "id", (2 * (size + sep), size + sep)); AddButton(Slots.GLOVES, "gloves", (2 * (size + sep), 2 * (size + sep))); // Far right column.