Rename last usages of Collidable to Physics (#2258)

This commit is contained in:
Víctor Aguilera Puerto
2020-10-14 22:44:31 +02:00
committed by GitHub
80 changed files with 473 additions and 475 deletions

View File

@@ -25,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
{
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
[ViewVariables] [ComponentDependency] private readonly IPhysicsComponent? _collidableComponent = null;
[ViewVariables] [ComponentDependency] private readonly IPhysicsComponent? _physicsComponent = null;
public override string Name => "PowerReceiver";
@@ -54,7 +54,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
/// </summary>
public bool Connectable => Anchored;
private bool Anchored => _collidableComponent == null || _collidableComponent.Anchored;
private bool Anchored => _physicsComponent == null || _physicsComponent.Anchored;
[ViewVariables]
public bool NeedsProvider { get; private set; } = true;
@@ -96,18 +96,18 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
{
TryFindAndSetProvider();
}
if (_collidableComponent != null)
if (_physicsComponent != null)
{
AnchorUpdate();
_collidableComponent.AnchoredChanged += AnchorUpdate;
_physicsComponent.AnchoredChanged += AnchorUpdate;
}
}
public override void OnRemove()
{
if (_collidableComponent != null)
if (_physicsComponent != null)
{
_collidableComponent.AnchoredChanged -= AnchorUpdate;
_physicsComponent.AnchoredChanged -= AnchorUpdate;
}
_provider.RemoveReceiver(this);
base.OnRemove();