Revert "Predicted footstep sounds" (#7068)
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@@ -23,6 +23,7 @@ namespace Content.Client.Entry
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"EmitSoundOnLand",
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"NameIdentifier",
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"EmitSoundOnActivate",
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"FootstepModifier",
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"HeatResistance",
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"EntityStorage",
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"MeleeWeapon",
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@@ -3,16 +3,15 @@ using Content.Shared.Movement;
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using Content.Shared.Movement.Components;
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using Content.Shared.Pulling.Components;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Client.Physics.Controllers
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{
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public sealed class MoverController : SharedMoverController
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override void UpdateBeforeSolve(bool prediction, float frameTime)
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@@ -77,15 +76,5 @@ namespace Content.Client.Physics.Controllers
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HandleKinematicMovement(mover, body);
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}
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protected override Filter GetSoundPlayers(EntityUid mover)
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{
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return Filter.Local();
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}
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protected override bool CanSound()
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{
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return _timing.IsFirstTimePredicted;
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}
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}
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}
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