Revert "Predicted footstep sounds" (#7068)
This commit is contained in:
@@ -1,9 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Content.Server.Movement.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.EntitySystems;
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using Content.Shared.CCVar;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.Maps;
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using Content.Shared.Movement;
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using Content.Shared.Movement.Components;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Tag;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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@@ -11,21 +26,24 @@ namespace Content.Server.Physics.Controllers
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{
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public sealed class MoverController : SharedMoverController
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{
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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[Dependency] private readonly ThrusterSystem _thruster = default!;
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[Dependency] private readonly TagSystem _tags = default!;
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private const float StepSoundMoveDistanceRunning = 2;
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private const float StepSoundMoveDistanceWalking = 1.5f;
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private float _shuttleDockSpeedCap;
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private HashSet<EntityUid> _excludedMobs = new();
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private Dictionary<ShuttleComponent, List<(PilotComponent, IMoverComponent)>> _shuttlePilots = new();
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protected override Filter GetSoundPlayers(EntityUid mover)
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public override void Initialize()
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{
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return Filter.Pvs(mover, entityManager: EntityManager).RemoveWhereAttachedEntity(o => o == mover);
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}
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base.Initialize();
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protected override bool CanSound()
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{
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return true;
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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configManager.OnValueChanged(CCVars.ShuttleDockSpeedCap, value => _shuttleDockSpeedCap = value, true);
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}
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public override void UpdateBeforeSolve(bool prediction, float frameTime)
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@@ -73,12 +91,15 @@ namespace Content.Server.Physics.Controllers
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pilots.Add((pilot, mover));
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}
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var shuttleSystem = EntitySystem.Get<ShuttleSystem>();
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var thrusterSystem = EntitySystem.Get<ThrusterSystem>();
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// Reset inputs for non-piloted shuttles.
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foreach (var (shuttle, _) in _shuttlePilots)
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{
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if (newPilots.ContainsKey(shuttle)) continue;
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_thruster.DisableLinearThrusters(shuttle);
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thrusterSystem.DisableLinearThrusters(shuttle);
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}
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_shuttlePilots = newPilots;
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@@ -149,8 +170,8 @@ namespace Content.Server.Physics.Controllers
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// Handle shuttle movement
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if (linearInput.Length.Equals(0f))
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{
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_thruster.DisableLinearThrusters(shuttle);
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body.LinearDamping = _shuttle.ShuttleIdleLinearDamping * body.InvMass;
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thrusterSystem.DisableLinearThrusters(shuttle);
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body.LinearDamping = shuttleSystem.ShuttleIdleLinearDamping * body.InvMass;
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if (body.LinearVelocity.Length < 0.08)
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{
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body.LinearVelocity = Vector2.Zero;
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@@ -183,7 +204,7 @@ namespace Content.Server.Physics.Controllers
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if ((dir & dockFlag) == 0x0)
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{
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_thruster.DisableLinearThrustDirection(shuttle, dir);
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thrusterSystem.DisableLinearThrustDirection(shuttle, dir);
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continue;
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}
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@@ -212,7 +233,7 @@ namespace Content.Server.Physics.Controllers
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throw new ArgumentOutOfRangeException();
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}
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_thruster.EnableLinearThrustDirection(shuttle, dir);
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thrusterSystem.EnableLinearThrustDirection(shuttle, dir);
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var index = (int) Math.Log2((int) dir);
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var force = thrustAngle.RotateVec(shuttleNorth) * shuttle.LinearThrust[index] * length;
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@@ -220,14 +241,14 @@ namespace Content.Server.Physics.Controllers
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totalForce += force;
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}
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var dragForce = body.LinearVelocity * (totalForce.Length / _shuttle.ShuttleMaxLinearSpeed);
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var dragForce = body.LinearVelocity * (totalForce.Length / shuttleSystem.ShuttleMaxLinearSpeed);
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body.ApplyLinearImpulse((totalForce - dragForce) * frameTime);
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}
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if (MathHelper.CloseTo(angularInput, 0f))
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{
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_thruster.SetAngularThrust(shuttle, false);
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body.AngularDamping = _shuttle.ShuttleIdleAngularDamping * body.InvI;
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thrusterSystem.SetAngularThrust(shuttle, false);
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body.AngularDamping = shuttleSystem.ShuttleIdleAngularDamping * body.InvI;
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body.SleepingAllowed = true;
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if (Math.Abs(body.AngularVelocity) < 0.01f)
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@@ -240,17 +261,107 @@ namespace Content.Server.Physics.Controllers
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body.AngularDamping = 0;
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body.SleepingAllowed = false;
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var maxSpeed = Math.Min(_shuttle.ShuttleMaxAngularMomentum * body.InvI, _shuttle.ShuttleMaxAngularSpeed);
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var maxTorque = body.Inertia * _shuttle.ShuttleMaxAngularAcc;
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var maxSpeed = Math.Min(shuttleSystem.ShuttleMaxAngularMomentum * body.InvI, shuttleSystem.ShuttleMaxAngularSpeed);
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var maxTorque = body.Inertia * shuttleSystem.ShuttleMaxAngularAcc;
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var torque = Math.Min(shuttle.AngularThrust, maxTorque);
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var dragTorque = body.AngularVelocity * (torque / maxSpeed);
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body.ApplyAngularImpulse((-angularInput * torque - dragTorque) * frameTime);
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_thruster.SetAngularThrust(shuttle, true);
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thrusterSystem.SetAngularThrust(shuttle, true);
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}
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}
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}
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protected override void HandleFootsteps(IMoverComponent mover, IMobMoverComponent mobMover)
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{
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if (!_tags.HasTag(mover.Owner, "FootstepSound")) return;
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var transform = EntityManager.GetComponent<TransformComponent>(mover.Owner);
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var coordinates = transform.Coordinates;
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var gridId = coordinates.GetGridId(EntityManager);
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var distanceNeeded = mover.Sprinting ? StepSoundMoveDistanceRunning : StepSoundMoveDistanceWalking;
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// Handle footsteps.
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if (_mapManager.GridExists(gridId))
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{
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// Can happen when teleporting between grids.
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if (!coordinates.TryDistance(EntityManager, mobMover.LastPosition, out var distance) ||
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distance > distanceNeeded)
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{
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mobMover.StepSoundDistance = distanceNeeded;
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}
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else
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{
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mobMover.StepSoundDistance += distance;
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}
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}
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else
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{
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// In space no one can hear you squeak
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return;
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}
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DebugTools.Assert(gridId != GridId.Invalid);
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mobMover.LastPosition = coordinates;
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if (mobMover.StepSoundDistance < distanceNeeded) return;
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mobMover.StepSoundDistance -= distanceNeeded;
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var invSystem = EntitySystem.Get<InventorySystem>();
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if (invSystem.TryGetSlotEntity(mover.Owner, "shoes", out var shoes) &&
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EntityManager.TryGetComponent<FootstepModifierComponent>(shoes, out var modifier))
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{
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modifier.PlayFootstep();
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}
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else
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{
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PlayFootstepSound(mover.Owner, gridId, coordinates, mover.Sprinting);
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}
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}
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private void PlayFootstepSound(EntityUid mover, GridId gridId, EntityCoordinates coordinates, bool sprinting)
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{
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var grid = _mapManager.GetGrid(gridId);
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var tile = grid.GetTileRef(coordinates);
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if (tile.IsSpace(_tileDefinitionManager)) return;
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// If the coordinates have a FootstepModifier component
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// i.e. component that emit sound on footsteps emit that sound
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string? soundToPlay = null;
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foreach (var maybeFootstep in grid.GetAnchoredEntities(tile.GridIndices))
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{
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if (EntityManager.TryGetComponent(maybeFootstep, out FootstepModifierComponent? footstep))
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{
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soundToPlay = footstep.SoundCollection.GetSound();
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break;
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}
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}
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// if there is no FootstepModifierComponent, determine sound based on tiles
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if (soundToPlay == null)
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{
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// Walking on a tile.
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var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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soundToPlay = def.FootstepSounds?.GetSound();
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if (string.IsNullOrEmpty(soundToPlay))
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return;
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}
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if (string.IsNullOrWhiteSpace(soundToPlay))
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{
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Logger.ErrorS("sound", $"Unable to find sound in {nameof(PlayFootstepSound)}");
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return;
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}
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SoundSystem.Play(
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Filter.Pvs(coordinates),
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soundToPlay,
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EntityManager.GetComponent<TransformComponent>(mover).Coordinates,
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sprinting ? AudioParams.Default.WithVolume(0.75f) : null);
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}
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}
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}
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