Incendiary projectiles and lava firestack reduction (#23479)
* Firestack reduction and FireStackOnHit added * Slight lava tweak * Remove component and tweaked incendiary pellets * Incendiary grenade tweak * Now ignites on projectile fixture or ignition fixture + incendiary grenade tweak * flare shells now ignite entities again * Comment * undo flare gun ignite
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@@ -90,10 +90,21 @@
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name: "ignite rune"
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components:
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- type: TriggerOnCollide
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fixtureID: rune
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fixtureID: ignition
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- type: Fixtures
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fixtures:
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ignition:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.4,-0.4,0.4,0.4"
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hard: false
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mask:
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- ItemMask
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layer:
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- SlipLayer
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- type: DeleteOnTrigger
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- type: IgniteOnCollide
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fireStacks: 10
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fireStacks: 5
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- type: Sprite
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sprite: Structures/Magic/Cult/trap.rsi
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layers:
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