remove a bunch of instances of component reference (#13164)

This commit is contained in:
Nemanja
2022-12-23 23:55:31 -05:00
committed by GitHub
parent 4a37f7b917
commit 6c04811e66
64 changed files with 355 additions and 537 deletions

View File

@@ -1,49 +0,0 @@
using Content.Shared.CCVar;
using Content.Shared.Climbing;
using Content.Shared.Damage;
using Robust.Shared.Audio;
namespace Content.Server.Climbing.Components;
[RegisterComponent]
[ComponentReference(typeof(SharedClimbableComponent))]
public sealed class ClimbableComponent : SharedClimbableComponent
{
/// <summary>
/// The time it takes to climb onto the entity.
/// </summary>
[DataField("delay")]
public float ClimbDelay = 0.8f;
/// <summary>
/// If set, people can bonk on this if <see cref="CCVars.GameTableBonk"/> is set or if they are clumsy.
/// </summary>
[DataField("bonk")] public bool Bonk = false;
/// <summary>
/// Chance of bonk triggering if the user is clumsy.
/// </summary>
[DataField("bonkClumsyChance")]
public float BonkClumsyChance = 0.75f;
/// <summary>
/// Sound to play when bonking.
/// </summary>
/// <seealso cref="Bonk"/>
[DataField("bonkSound")]
public SoundSpecifier? BonkSound;
/// <summary>
/// How long to stun players on bonk, in seconds.
/// </summary>
/// <seealso cref="Bonk"/>
[DataField("bonkTime")]
public float BonkTime = 2;
/// <summary>
/// How much damage to apply on bonk.
/// </summary>
/// <seealso cref="Bonk"/>
[DataField("bonkDamage")]
public DamageSpecifier? BonkDamage;
}

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@@ -1,35 +0,0 @@
using Content.Shared.Climbing;
namespace Content.Server.Climbing.Components;
[RegisterComponent]
[ComponentReference(typeof(SharedClimbingComponent))]
[Access(typeof(ClimbSystem))]
public sealed class ClimbingComponent : SharedClimbingComponent
{
[ViewVariables(VVAccess.ReadWrite)]
public override bool IsClimbing
{
get => base.IsClimbing;
set
{
if (base.IsClimbing == value) return;
base.IsClimbing = value;
Dirty();
}
}
public override bool OwnerIsTransitioning
{
get => base.OwnerIsTransitioning;
set
{
if (value == base.OwnerIsTransitioning) return;
base.OwnerIsTransitioning = value;
Dirty();
}
}
[ViewVariables]
public Dictionary<string, int> DisabledFixtureMasks { get; } = new();
}