Shared Containers (#3331)
* Namespace changes for containers. Moved ContainerSlot from content to engine. * Merged client/server ContainerManagerComponents into a single shared version. * Mapfile and nullability fixes. * Upgrades map. * Update engine.
This commit is contained in:
@@ -3,7 +3,7 @@ using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Utility;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace Content.IntegrationTests.Tests.Interaction
|
||||
|
||||
origin = entityManager.SpawnEntity(HumanId, coordinates);
|
||||
other = entityManager.SpawnEntity(HumanId, coordinates);
|
||||
container = ContainerManagerComponent.Ensure<Container>("InRangeUnobstructedTestOtherContainer", other);
|
||||
container = ContainerHelpers.EnsureContainer<Container>(other, "InRangeUnobstructedTestOtherContainer");
|
||||
component = other.Transform;
|
||||
entityCoordinates = other.Transform.Coordinates;
|
||||
mapCoordinates = other.Transform.MapPosition;
|
||||
|
||||
Reference in New Issue
Block a user