Shared Containers (#3331)

* Namespace changes for containers.
Moved ContainerSlot from content to engine.

* Merged client/server ContainerManagerComponents into a single shared version.

* Mapfile and nullability fixes.

* Upgrades map.

* Update engine.
This commit is contained in:
Acruid
2021-03-01 15:24:46 -08:00
committed by GitHub
parent adda1ee404
commit 6c081d9d8d
64 changed files with 796 additions and 1439 deletions

View File

@@ -2,6 +2,7 @@ using Content.Server.GameObjects.Components.Construction;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Shared.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
@@ -71,7 +72,7 @@ namespace Content.Server.GameObjects.Components
if (string.IsNullOrEmpty(_boardPrototype))
return;
var container = ContainerManagerComponent.Ensure<Container>("board", Owner, out var existed);
var container = ContainerHelpers.EnsureContainer<Container>(Owner, "board", out var existed);
if (existed)
{