Shared Containers (#3331)
* Namespace changes for containers. Moved ContainerSlot from content to engine. * Merged client/server ContainerManagerComponents into a single shared version. * Mapfile and nullability fixes. * Upgrades map. * Update engine.
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@@ -11,6 +11,7 @@ using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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@@ -47,7 +48,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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public override void Initialize()
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{
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base.Initialize();
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_ammoContainer = ContainerManagerComponent.Ensure<Container>($"{Name}-container", Owner, out var existing);
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-container", out var existing);
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if (existing)
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{
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@@ -9,6 +9,7 @@ using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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@@ -62,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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public override void Initialize()
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{
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base.Initialize();
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_ammoContainer = ContainerManagerComponent.Ensure<Container>($"{Name}-magazine", Owner, out var existing);
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-magazine", out var existing);
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if (existing)
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{
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@@ -7,6 +7,7 @@ using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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@@ -45,7 +46,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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public override void Initialize()
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{
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base.Initialize();
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_ammoContainer = ContainerManagerComponent.Ensure<Container>($"{Name}-container", Owner, out var existing);
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-container", out var existing);
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if (existing)
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{
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@@ -152,7 +152,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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// TODO: Add existing ammo support on revolvers
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base.Initialize();
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_spawnedAmmo = new Stack<IEntity>(_capacity - 1);
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_ammoContainer = ContainerManagerComponent.Ensure<Container>($"{Name}-ammo-container", Owner, out var existing);
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammo-container", out var existing);
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if (existing)
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{
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@@ -163,7 +163,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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}
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}
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_chamberContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-chamber-container", Owner);
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_chamberContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber-container");
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if (Owner.TryGetComponent(out AppearanceComponent appearanceComponent))
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{
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@@ -8,6 +8,7 @@ using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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@@ -105,7 +106,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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base.Initialize();
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_ammoContainer =
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ContainerManagerComponent.Ensure<Container>($"{Name}-ammo-container", Owner, out var existing);
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ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammo-container", out var existing);
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if (existing)
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{
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@@ -117,7 +118,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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}
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_chamberContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-chamber-container", Owner, out existing);
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ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber-container", out existing);
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if (existing)
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{
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_unspawnedCount--;
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@@ -9,6 +9,7 @@ using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -92,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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base.Initialize();
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_unspawnedCount = Capacity;
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int idx = 0;
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_ammoContainer = ContainerManagerComponent.Ensure<Container>($"{Name}-ammoContainer", Owner, out var existing);
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammoContainer", out var existing);
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if (existing)
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{
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foreach (var entity in _ammoContainer.ContainedEntities)
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@@ -13,6 +13,7 @@ using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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@@ -102,7 +103,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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public override void Initialize()
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{
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base.Initialize();
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_powerCellContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-powercell-container", Owner, out var existing);
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_powerCellContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-powercell-container", out var existing);
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if (!existing && _powerCellPrototype != null)
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{
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var powerCellEntity = Owner.EntityManager.SpawnEntity(_powerCellPrototype, Owner.Transform.Coordinates);
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@@ -111,7 +112,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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if (_ammoPrototype != null)
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{
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_ammoContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-ammo-container", Owner);
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_ammoContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-ammo-container");
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}
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if (Owner.TryGetComponent(out AppearanceComponent appearanceComponent))
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@@ -190,8 +190,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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_appearanceComponent = appearanceComponent;
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}
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_chamberContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-chamber", Owner);
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_magazineContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-magazine", Owner, out var existing);
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_chamberContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber");
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_magazineContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-magazine", out var existing);
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if (!existing && _magFillPrototype != null)
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{
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