Content changes for mapgrid kill (#12567)

This commit is contained in:
metalgearsloth
2022-11-22 13:12:04 +11:00
committed by GitHub
parent 9170e7ac9d
commit 6c76061887
75 changed files with 192 additions and 123 deletions

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@@ -6,6 +6,7 @@ using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.IntegrationTests.Tests.DeviceNetwork
{
@@ -189,7 +190,7 @@ namespace Content.IntegrationTests.Tests.DeviceNetwork
DeviceNetworkComponent networkComponent1 = null;
DeviceNetworkComponent networkComponent2 = null;
WiredNetworkComponent wiredNetworkComponent = null;
IMapGrid grid = testMap.MapGrid;
MapGridComponent grid = testMap.MapGrid;
var testValue = "test";
var payload = new NetworkPayload

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@@ -9,6 +9,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
@@ -129,7 +130,7 @@ namespace Content.IntegrationTests.Tests
var componentFactory = server.ResolveDependency<IComponentFactory>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
IMapGrid grid = default;
MapGridComponent grid = default;
await server.WaitPost(() =>
{
@@ -224,7 +225,7 @@ namespace Content.IntegrationTests.Tests
var componentFactory = server.ResolveDependency<IComponentFactory>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
IMapGrid grid = default;
MapGridComponent grid = default;
await server.WaitPost(() =>
{

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@@ -9,6 +9,7 @@ using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
@@ -18,7 +19,7 @@ namespace Content.IntegrationTests.Tests.Fluids;
[TestOf(typeof(FluidSpreaderSystem))]
public sealed class FluidSpill
{
private static PuddleComponent? GetPuddle(IEntityManager entityManager, IMapGrid mapGrid, Vector2i pos)
private static PuddleComponent? GetPuddle(IEntityManager entityManager, MapGridComponent mapGrid, Vector2i pos)
{
foreach (var uid in mapGrid.GetAnchoredEntities(pos))
{

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@@ -8,6 +8,7 @@ using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Fluids
@@ -54,7 +55,7 @@ namespace Content.IntegrationTests.Tests.Fluids
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
IMapGrid grid = null;
MapGridComponent grid = null;
// Remove all tiles
await server.WaitPost(() =>
@@ -93,7 +94,7 @@ namespace Content.IntegrationTests.Tests.Fluids
var metaSystem = entityManager.EntitySysManager.GetEntitySystem<MetaDataSystem>();
MapId sMapId = default;
IMapGrid sGrid;
MapGridComponent sGrid;
EntityUid sGridId = default;
EntityCoordinates sCoordinates = default;

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@@ -7,6 +7,7 @@ using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.IntegrationTests.Tests
{
@@ -38,8 +39,8 @@ namespace Content.IntegrationTests.Tests
EntityUid generator = default;
var entityMan = server.ResolveDependency<IEntityManager>();
IMapGrid grid1 = null;
IMapGrid grid2 = null;
MapGridComponent grid1 = null;
MapGridComponent grid2 = null;
// Create grids
await server.WaitAssertion(() =>

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@@ -8,6 +8,7 @@ using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
@@ -87,7 +88,7 @@ public sealed class PrototypeSaveTest
var compFact = server.ResolveDependency<IComponentFactory>();
var prototypes = new List<EntityPrototype>();
IMapGrid grid = default!;
MapGridComponent grid = default!;
EntityUid uid;
MapId mapId = default;