StunnableComponent cleanup, proper prediction for stuns and slips. (#3552)

This commit is contained in:
Vera Aguilera Puerto
2021-03-08 05:00:50 +01:00
committed by GitHub
parent 0ad70d62ec
commit 6c77801d90
13 changed files with 243 additions and 226 deletions

View File

@@ -1,20 +0,0 @@
using Content.Server.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class StunSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var component in ComponentManager.EntityQuery<StunnableComponent>(true))
{
component.Update(frameTime);
}
}
}
}