Add lava (#13438)
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23
Content.Server/Tiles/LavaComponent.cs
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23
Content.Server/Tiles/LavaComponent.cs
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Server.Tiles;
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/// <summary>
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/// Applies flammable and damage while vaulting.
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/// </summary>
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[RegisterComponent, Access(typeof(LavaSystem))]
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public sealed class LavaComponent : Component
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{
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/// <summary>
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/// Sound played if something disintegrates in lava.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("soundDisintegration")]
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public SoundSpecifier DisintegrationSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
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/// <summary>
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/// How many fire stacks are applied per second.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("fireStacks")]
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public float FireStacks = 2f;
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}
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39
Content.Server/Tiles/LavaSystem.cs
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39
Content.Server/Tiles/LavaSystem.cs
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.StepTrigger.Systems;
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namespace Content.Server.Tiles;
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public sealed class LavaSystem : EntitySystem
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{
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[Dependency] private readonly FlammableSystem _flammable = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LavaComponent, StepTriggeredEvent>(OnLavaStepTriggered);
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SubscribeLocalEvent<LavaComponent, StepTriggerAttemptEvent>(OnLavaStepTriggerAttempt);
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}
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private void OnLavaStepTriggerAttempt(EntityUid uid, LavaComponent component, ref StepTriggerAttemptEvent args)
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{
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if (!HasComp<FlammableComponent>(args.Tripper))
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return;
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args.Continue = true;
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}
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private void OnLavaStepTriggered(EntityUid uid, LavaComponent component, ref StepTriggeredEvent args)
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{
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var otherUid = args.Tripper;
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if (TryComp<FlammableComponent>(otherUid, out var flammable))
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{
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// Apply the fury of a thousand suns
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var multiplier = flammable.FireStacks == 0f ? 5f : 1f;
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_flammable.AdjustFireStacks(otherUid, component.FireStacks * multiplier, flammable);
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_flammable.Ignite(otherUid, flammable);
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}
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}
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}
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