#4219 some small project tweaks
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@@ -2,7 +2,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Sound
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namespace Content.Server.Sound.Components
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{
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/// <summary>
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/// Base sound emitter which defines most of the data fields.
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@@ -1,6 +1,6 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Sound
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namespace Content.Server.Sound.Components
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{
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/// <summary>
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/// Simple sound emitter that emits sound on ActivateInWorld
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@@ -1,6 +1,6 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Sound
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namespace Content.Server.Sound.Components
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{
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/// <summary>
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/// Simple sound emitter that emits sound on LandEvent
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@@ -3,7 +3,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Network;
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namespace Content.Server.Sound
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namespace Content.Server.Sound.Components
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{
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[RegisterComponent]
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public class LoopingLoopingSoundComponent : SharedLoopingSoundComponent
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@@ -2,6 +2,7 @@ using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Throwing;
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using Content.Server.Interaction.Components;
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using Content.Server.Sound.Components;
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using Content.Server.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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